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@SkylarkWorkshop @ssast-tech @Corona-Studio

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tyanyuy3125/README.md

Third-year undergraduate @ School of Software, Tsinghua University.

My research focuses on physically based computer graphics and computational geometry, which is supported by my background in theoretical and computational physics.

I have been collaborating with Prof. Feng Xu @ THU and Prof. Shuang Zhao @ UIUC on Monte Carlo methods for solving partial differential equations. I am currently visiting Prof. Toshiya Hachisuka @ UWaterloo.


29 March, 2025 - My first-author technical paper has been conditionally accepted to SIGGRAPH 2025 (conference track)! This has never happened in the history of undergraduate graphics research at Tsinghua University. Please stay tuned, the paper and code will be released soon.

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  1. Erics-MagicaVoxel-Shaders Public

    Shaders for MagicaVoxel including Terrain Generator, Game of Life, Waterflow Simulator, Progressive Flood Shader etc.

    213 20

  2. Corona-Studio/ProjBobcat Public

    The next generation Minecraft launcher core written in C# providing the freest, fastest and the most complete experience.

    C# 167 23

  3. rohan-sawhney/fcpw Public

    fast distance and ray intersection queries

    C++ 368 36

  4. berkbavas/DiffusionCurveRenderer Public

    Reconstructing images using Bézier curves and diffusing colors constrained by those curves

    C++ 32 3