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wessamfathi/README.md

Hi there 👋

Wessam Ibrahim

C C++ Rust Python C# Unreal Engine Unity

About Me

Technical Director with extensive experience in AAA game development, AI-driven systems, and real-time rendering. Passionate about game optimization, procedural content generation, and high-performance computing. Adept at leading engineering teams, scaling technology stacks, and aligning technical strategy with business goals.

  • Specialties: Game engine architecture, AI in game development, performance optimization
  • Programming Languages: C, C++, Rust, Python, C#
  • Game Engines: Unreal Engine (UE3/4/5, UEFN), Unity3D
  • Platforms: PC, Xbox, PlayStation, Nintendo Switch, Stadia, Mobile
  • Current Focus: AI-driven game mechanics, procedural content generation, and performance profiling

Featured Projects

Follow my journey to learn Rust through the WebGPU implementation in Rust (Wgpu).

A Unity DOTS and ECS implementation of the classic Tanks! sample, optimized for high-performance gameplay.

Exploration of Vulkan graphics API, including real-time rendering techniques and low-level GPU programming.

Implementation of ray tracing concepts in C++, focusing on rendering optimizations and advanced graphics programming.

Research and experimentation with Rust-based ECS for game development and real-time simulations.

How to Reach Me

GitHub LinkedIn Website

Contributions & Engagement

  • Engaging in game engine development, optimization, and AI research.
  • Open to collaborations on open-source projects related to game development and AI.

Pinned Loading

  1. bevy_ecs Public

    Rust

  2. dots-tanks Public

    Porting Tanks! sample to DOTS

    C#

  3. LearningVulkan Public

    C++

  4. rtow Public

    Ray Tracing in One Weekend

    C++

  5. rtow_rust Public

    Rust

  6. learn_wgpu Public

    Rust