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Pull requests: SFTtech/openage

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Pull requests list

Update clang-format rules to new version improvement Enhancement of an existing component
#1786 opened Aug 17, 2025 by heinezen Loading…
Converter Restructuring area: assets Involved with assets (images, sounds, ...) improvement Enhancement of an existing component lang: python Done in Python code
#1782 opened May 28, 2025 by heinezen Draft
1 of 3 tasks
Fix macos build and run issues area: renderer Concerns our graphics renderer bugfix Restores intended behavior lang: c++ Done in C++ code os: macos macOS-specific issue
#1777 opened May 18, 2025 by Skosulor Loading…
Add pure FixedPoint implementations and tests for sin(), cos(), and tan() area: util Utilitis and data structures improvement Enhancement of an existing component lang: c++ Done in C++ code
#1773 opened Apr 24, 2025 by bytegrrrl Loading…
Renderer: Camera Bounds area: renderer Concerns our graphics renderer improvement Enhancement of an existing component lang: c++ Done in C++ code
#1768 opened Apr 6, 2025 by jere8184 Draft
[ADD] fixed point operations pow and log ALSO fixed point test cases area: util Utilitis and data structures improvement Enhancement of an existing component lang: c++ Done in C++ code
#1765 opened Apr 2, 2025 by PRDeving Loading…
Add formations formulas reverse engineering documentation Involves the project documentation nice new thing ☺ A new feature that was not there before
#1761 opened Mar 22, 2025 by teaalltr Loading…
Pathfinder history area: simulation Involved in the game mechanics and simulation improvement Enhancement of an existing component lang: c++ Done in C++ code
#1748 opened Jan 26, 2025 by jere8184 Loading…
Add cost stamps area: simulation Involved in the game mechanics and simulation lang: c++ Done in C++ code nice new thing ☺ A new feature that was not there before
#1745 opened Jan 22, 2025 by dmwever Loading…
Gui Stencil Mask Optimization area: renderer Concerns our graphics renderer lang: c++ Done in C++ code nice new thing ☺ A new feature that was not there before
#1740 opened Jan 7, 2025 by ZzzhHe Loading…
ApplyEffect implementation area: simulation Involved in the game mechanics and simulation big stuff High-impact changes, mainly foundation work lang: c++ Done in C++ code nice new thing ☺ A new feature that was not there before
#1688 opened Sep 7, 2024 by heinezen Loading…
3 tasks done
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