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Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework.
Simplifying reinforcement learning for complex game environments
3D game engine with lua scripting
Another interactive 3D fluid simulation in WebGPU
a programming library with geometric algorithms
C++ Memory safety (memsafe) single-header libraries and Clang compiler plugin for safe C++, which reduces errors for reference data types and safe memory management without breaking backward compat…
A Godot 4.2 project implementing mesh streaming and chunk based LODs.
SDF Sculptor is a set of tools for sculpting game assets using signed distance fields and rendering them using its own LOD, instancing, and occlusion culling systems. Made for runtime use.
Game made in 7 days for the raylib NEXT game jam
a simple, easy to use cross-platform c++11 header-only socket library for linux, macOS, windows
A simple cross-platform socket library for C++ (no external dependencies)
Cross-platform, Serial Port library written in C++
Project in High Performance Computer Graphics (3rd place) at LTH by Theodor Lundqvist, Jiuming Zeng and Jintao Yu.
WIP voxel engine with GPU culling, Indirect rendering, Multi-threaded async copy queue chunk loading system.
BS::thread_pool: a fast, lightweight, modern, and easy-to-use C++17 / C++20 / C++23 thread pool library
Light-weight library to import/export .vdb files with easy integration in other projects using submodules via cmake.
A Minimal Hardware Accelerated Software Rendering environment, implemented in Vulkan