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1984 LLC
- Chicago, IL
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08:25
- 5h behind - https://1984.dev
- https://www.threads.net/@robomex
- https://vision.engineer
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Starred repositories
RF-DETR is a real-time object detection model architecture developed by Roboflow, SOTA on COCO & designed for fine-tuning.
Using ARKit and LiDAR to save depth data and export point cloud, based on WWDC20-10611 sample code
Official repo for paper "Structured 3D Latents for Scalable and Versatile 3D Generation" (CVPR'25).
Drawing graphics efficiently on Apple Vision using the Metal rendering API
Depth Pro: Sharp Monocular Metric Depth in Less Than a Second.
Mixed Reality Capture app for the Apple Vision Pro
A minimal example of rendering an immersive spatial experience with Metal, ARKit, and visionOS Compositing Services
[NeurIPS 2024] Depth Anything V2. A More Capable Foundation Model for Monocular Depth Estimation
Instant is a modern Firebase. We make you productive by giving your frontend a real-time database.
Render Gaussian Splats using Metal on Apple platforms (iOS/iPhone/iPad, macOS, and visionOS)
RealityKit Terrain Shader - Surface Shaders and Geometry Modifiers
Ultralytics YOLO iOS App source code for running YOLO in your own iOS apps 🌟
GlitchArt: Cyberpunk-2077-Style Glitch Art For Apple Vision Pro,Shader Graph
A swift package making it easy to implement body tracking in ARKit and RealityKit.
A Swift framework that simplifies working with Apple's Metal API.
Example project for using RealityKit to render side by side 3D video on visionOS
visionOS examples ⸺ Spatial Computing Accelerators for Apple Vision Pro
A demonstration of RealityKit's LowLevelMesh API
A sample project demonstrating a usecase for the DrawableQueue API in RealityKit 2.
A collection of example projects using Embedded Swift
Real-time audio input and FFT written entirely in Swift for iOS.
Open source software from Lifecast Inc for immersive volumetric VR videos and photos.
Example of how to use RealityKit to procedurally generate terrain.