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@thi.ng/umbrella examples

This directory contains a growing number (currently 183) of standalone example projects, including live online versions, build instructions and commented source code.

If you want to contribute an example, please get in touch via PR, issue tracker, email or twitter!

# Screenshot Name Description
001 adaptive-threshold Interactive image processing (adaptive threshold)
002 ascii-raymarch ASCII art raymarching with thi.ng/shader-ast & thi.ng/text-canvas
003 async-effect Minimal demo using interceptors with an async side effect
004 big-font Large ASCII font text generator using @thi.ng/rdom
005 bitmap-font Figlet-style bitmap font creation with transducers
006 blurhash Interactive & reactive image blurhash generator
007 boid-basics Basic 2D boid simulation and spatial indexing neighbor lookups
008 canvas-dial Canvas based dial widget
009 canvas-recorder Self-modifying, animated typographic grid with emergent complex patterns
010 cellular-automata 2D transducer based cellular automata
011 color-contrast Tool to interactively compute & visualize color contrasts against WCAG threshold
012 color-themes Probabilistic color theme generator
013 commit-heatmap Heatmap visualization of this mono-repo's commits
014 commit-table-ssr Filterable commit log UI w/ minimal server to provide commit history
015 crypto-chart Basic crypto-currency candle chart with multiple moving averages plots
016 csp-bus CSP channel-based event handling, async transducers & reactive UI components
017 devcards BMI calculator in a devcards format
018 dominant-colors Color palette generation via dominant color extraction from uploaded images
019 ellipse-proximity Interactive visualization of closest points on ellipses
020 fft-synth Interactive inverse FFT toy synth
021 fiber-basics Fiber-based cooperative multitasking basics
022 fisheye-menu Fisheye menu list component for thi.ng/rdom
023 geom-classify-point Polygon point classification (inside/boundary/outside)
024 geom-complex-poly Shape conversions & operations using polygons with holes
025 geom-convex-hull Convex hull & shape clipping of 2D polygons
026 geom-csv-piechart Piechart visualization of CSV data
027 geom-extra-hiccup Embedding thi.ng/hiccup data/elements in thi.ng/geom shape hierarchies
028 geom-fuzz-basics geom-fuzz basic shape & fill examples
029 geom-hexgrid Hex grid generation & tessellations
030 geom-knn Doodle w/ K-nearest neighbor search result visualization
031 geom-knn-hash K-nearest neighbor search in an hash grid
032 geom-sdf-logo (Re)Constructing the thi.ng logo using a 2D signed-distance field
033 geom-sdf-path SVG path to SDF, applying deformation and converting back to SVG
034 geom-terrain-viz 2.5D hidden line visualization of digital elevation files (DEM)
035 geom-tessel Animated, recursive polygon tessellations
036 geom-unique-edges Iterating the unique edges of a tessellation
037 geom-voronoi-mst Poisson-disk shape-aware sampling, Voronoi & Minimum Spanning Tree visualization
038 geom-webgl-attrib-pool Augmenting thi.ng/geom shapes for WebGL, using instancing & attribute buffers
039 geom-webgl-basics Converting thi.ng/geom shape types for WebGL
040 gesture-analysis Mouse gesture / stroke analysis, simplification, corner detection
041 gpgpu-reduce GPU-based data reduction using thi.ng/shader-ast & WebGL multi-pass pipeline
042 grid-iterators Visualization of different grid iterator strategies
043 hdiff Applying thi.ng/hdiff to generate static HTML diff output
044 hdom-basics Minimal hdom usage example
045 hdom-benchmark hdom update performance benchmark (old version)
046 hdom-benchmark2 hdom update performance benchmark w/ config options
047 hdom-canvas-clock Realtime analog clock demo
048 hdom-canvas-draw Interactive pattern drawing demo using transducers
049 hdom-canvas-particles 2D Bezier curve-guided particle system
050 hdom-canvas-shapes Various hdom-canvas shape drawing examples & SVG conversion / export
051 hdom-dropdown Custom dropdown UI component for hdom
052 hdom-dropdown-fuzzy Custom dropdown UI component w/ fuzzy search
053 hdom-dyn-context Using custom hdom context for dynamic UI theming
054 hdom-elm Using hdom in an Elm-like manner
055 hdom-inner-html Higher-order component for rendering HTML strings
056 hdom-local-render Isolated, component-local DOM updates
057 hdom-localstate UI component w/ local state stored in hdom context
058 hdom-skip Skipping UI updates for selected component(s)
059 hdom-skip-nested Skipping UI updates for nested component(s)
060 hdom-theme Example for themed components proposal
061 hdom-toggle Customizable slide toggle component demo
062 hdom-vscroller Virtual scroller component for large tables / lists
063 hiccup-canvas-arcs Animated arcs & drawing using hiccup-canvas
064 hiccup-canvas-basics Basic hiccup-based canvas drawing
065 hiccup-css-image-transition Generating pure CSS image transitions
066 hydrate-basics Hiccup / hdom DOM hydration example
067 ifs-fractal Barnsley fern IFS fractal renderer
068 imgui Canvas based Immediate Mode GUI components
069 imgui-basics Minimal IMGUI usage example
070 interceptor-basics Event handling w/ interceptors and side effects
071 interceptor-basics2 Event handling w/ interceptors and side effects
072 iso-plasma Animated sine plasma effect visualized using contour lines
073 json-components Transforming JSON into UI components
074 kmeans-viz k-means clustering visualization
075 layout-gridgen Randomized space-filling, nested grid layout generator
076 lispy-repl Browser REPL for a Lispy S-expression based mini language
077 login-form Basic SPA example with atom-based UI router
078 mandelbrot Worker based, interactive Mandelbrot visualization
079 markdown Markdown to Hiccup to HTML parser / transformer
080 mastodon-feed Mastodon API feed reader with support for different media types, fullscreen media modal, HTML rewriting
081 meta-css-basics Basic thi.ng/meta-css usage & testbed
082 multitouch Basic rstream-gestures multi-touch demo
083 optical-flow Optical flow analysis of web cam or video inputs
084 package-stats CLI util to visualize umbrella pkg stats
085 parse-playground Parser grammar livecoding editor/playground & codegen
086 pixel-basics Pixel buffer manipulations
087 pixel-colormatrix Matrix-based image color adjustments
088 pixel-dither Showcase of various dithering algorithms
089 pixel-gradients Randomized 4-point 2D color gradient image generator
090 pixel-indexed Image dithering and remapping using indexed palettes
091 pixel-normal-map Normal map creation/conversion basics
092 pixel-sorting Interactive pixel sorting tool using thi.ng/color & thi.ng/pixel
093 pixel-waveform RGB waveform image analysis
094 pointfree-geom Live coding playground for 2D geometry generation using @thi.ng/pointfree-lang
095 pointfree-svg Generate SVG using pointfree DSL
096 poisson-circles 2D Poisson-disc sampler with procedural gradient map
097 poisson-image Image-based Poisson-disk sampling
098 poly-spline Polygon to cubic curve conversion & visualization
099 poly-subdiv Animated, iterative polygon subdivisions & visualization
100 porter-duff Port-Duff image compositing / alpha blending
101 procedural-text Procedural stochastic text generation via custom DSL, parse grammar & AST transformation
102 quasi-lattice Quasi-random lattice generator
103 ramp-scroll-anim Scroll-based, reactive, multi-param CSS animation basics
104 ramp-synth Unison wavetable synth with waveform editor
105 rasterize-blend Steering behavior drawing with alpha-blended shapes
106 rdom-async Basic & barebones usage of async iterables in thi.ng/rdom
107 rdom-basics Demonstates various rdom usage patterns
108 rdom-canvas-basics Minimal rdom-canvas animation
109 rdom-delayed-update Dynamically loaded images w/ preloader state
110 rdom-dnd rdom drag & drop example
111 rdom-formgen Basic usage of the declarative rdom-forms generator
112 rdom-key-sequences rstream & transducer-based FSM for converting key event sequences into high-level commands
113 rdom-klist Basic usage of thi.ng/rdom keyed list component wrapper
114 rdom-lazy-load Lazy loading components via @thi.ng/rdom
115 rdom-lissajous rdom & hiccup-canvas interop test
116 rdom-reactive-svg Animated SVG elements with reactive attributes
117 rdom-router Basic thi.ng/router usage with thi.ng/rdom components
118 rdom-search-docs Full umbrella repo doc string search w/ paginated results
119 rdom-svg-nodes rdom powered SVG graph with draggable nodes
120 rdom-web-components Defining & using basic Web Components (with shadow DOM) via @thi.ng/rdom & @thi.ng/meta-css
121 related-images Responsive image gallery with tag-based Jaccard similarity ranking
122 render-audio Generative audio synth offline renderer and WAV file export
123 rotating-voronoi Animated Voronoi diagram, cubic splines & SVG download
124 router-basics Complete mini SPA app w/ router & async content loading
125 rstream-dataflow Minimal rstream dataflow graph
126 rstream-event-loop Minimal demo of using rstream constructs to form an interceptor-style event loop
127 rstream-grid Interactive grid generator, SVG generation & export, undo/redo support
128 rstream-hdom rstream based UI updates & state handling
129 rstream-spreadsheet rstream based spreadsheet w/ S-expression formula DSL
130 rstream-sync Minimal rstream sync() example using rdom
131 rstream-system-bus Declarative component-based system with central rstream-based pubsub event bus
132 scenegraph 2D scenegraph & shape picking
133 scenegraph-image 2D scenegraph & image map based geometry manipulation
134 scenegraph-pan-zoom Basic 2D scenegraph example with pan/zoom functionality
135 shader-ast-canvas2d 2D canvas shader emulation
136 shader-ast-easings Shader-AST meta-programming techniques for animated function plots
137 shader-ast-evo Evolutionary shader generation using genetic programming
138 shader-ast-noise HOF shader procedural noise function composition
139 shader-ast-raymarch WebGL & JS canvas2D raymarch shader cross-compilation
140 shader-ast-sdf2d WebGL & JS canvas 2D SDF
141 shader-ast-tunnel WebGL & Canvas2D textured tunnel shader
142 shader-ast-workers Fork-join worker-based raymarch renderer (JS/CPU only)
143 shader-graph Minimal shader graph developed during livestream #2
144 simd-plot Fitting, transforming & plotting 10k data points per frame using SIMD
145 soa-ecs Entity Component System w/ 100k 3D particles
146 spline-tangent Compute cubic spline position & tangent using Dual Numbers
147 stacked-layout Responsive & reactively computed stacked column layout
148 stratified-grid 2D Stratified grid sampling example
149 svg-barchart Simplistic SVG bar chart component
150 svg-particles Basic 2D particle system w/ SVG shapes
151 svg-resample SVG path parsing & dynamic resampling
152 svg-waveform Additive waveform synthesis & SVG visualization with undo/redo
153 talk-slides hdom based slide deck viewer & slides from my ClojureX 2018 keynote
154 text-canvas 3D wireframe textmode demo
155 text-canvas-image Textmode image warping w/ 16bit color output
156 thing-browser Tree-based UI to find & explore thi.ng projects via their associated keywords
157 thing-packages-quiz thi.ng/rdom & thi.ng/rstream based quiz to guess thi.ng package names
158 todo-list Obligatory to-do list example with undo/redo
159 trace-bitmap Multi-layer vectorization & dithering of bitmap images
160 transducers-hdom Transducer & rstream based hdom UI updates
161 triple-query Triple store query results & sortable table
162 tsne-colors Animated t-SNE visualization of 4D data
163 unbiased-normals Visual comparison of biased vs. unbiased normal vectors projected on the surface of a sphere
164 viz-ridge-lines Interactive ridge-line plot
165 viz-scatter-plot Interactive scatter & line plot of low-discrepancy samples
166 webgl-channel-mixer rdom & WebGL-based image channel editor
167 webgl-cube WebGL multi-colored cube mesh
168 webgl-cubemap WebGL cube maps with async texture loading
169 webgl-float-fbo Drawing to floating point offscreen / multi-pass shader pipeline
170 webgl-game-of-life Game of Life implemented as WebGL2 multi-pass shader pipeline
171 webgl-grid WebGL instancing, animated grid
172 webgl-msdf WebGL MSDF text rendering & particle system
173 webgl-multipass Minimal multi-pass / GPGPU example
174 webgl-shadertoy Shadertoy-like WebGL setup
175 webgl-ssao WebGL screenspace ambient occlusion
176 webgl-texture-paint Interactively drawing to & reading from a WebGL offscreen render texture
177 wolfram 1D Wolfram automata with OBJ point cloud export
178 xml-converter XML/HTML/SVG to hiccup/JS conversion
179 zig-canvas Zig-based DOM creation & canvas drawing app
180 zig-cellular Zig-based 2D multi-behavior cellular automata
181 zig-counter Simple Zig/WASM click counter DOM component
182 zig-todo-list Zig-based To-Do list, DOM creation, local storage task persistence
183 zig-webgl Basic Zig/WebAssembly WebGL demo