hierarchy-structure based code gen idea.
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Updated
Oct 17, 2022 - C#
hierarchy-structure based code gen idea.
Multi-platform helper to record audio.
Generate light probes within a volume in Unity.
Drag and Drop Finite State Machine where the game designer can switch between different states and its state transitions with out having to code.
Godot without the Go and Dot.
A work in progress code library of useful tools, classes & systems that I use for game development in Unity.
Bakes lightmaps right into materials on the prefabs.
A simple example of menu item validation in Unity and C# using an EditorPrefs bool to track the state of the menu items.
Unity Editor Window for capturing screenshots
Input Action Event System is a input system that pairs inputs and events together, this helps with prototyping faster.
A Tile-based generalized procedural generation tool for the Unity Editor based on the Wave Function Collapse algorithm.
Captures a list of all patched methods to help debug unity logs for BepinEx plugins
Unity tool that generate mazes in 3D.
Neural network based audio event tagging using YAMnet to organize audio assets in Unity.
An tool made with Unity to help visualizing how an LCD display works
a Unity Tool that allows you to send Discord webhook messages directly from your Unity Games.
An unity editor tool specializing in dealing with matters like compressing animation & audio, or converting materials to a material shader via automation scripts
A set of Unity 3D tools to deal with materials and textures in multiple ways.
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