diff --git a/gfx/breach3000_rva.bmp b/gfx/breach3000_rva.bmp new file mode 100644 index 0000000..609332d Binary files /dev/null and b/gfx/breach3000_rva.bmp differ diff --git a/levels/breach3000_rva/[readme-original].txt b/levels/breach3000_rva/[readme-original].txt new file mode 100644 index 0000000..e748eb9 --- /dev/null +++ b/levels/breach3000_rva/[readme-original].txt @@ -0,0 +1,48 @@ +Hull Breach 3 By Skitch2. + + +Just a quick note. + +Hull Breach was the first Track that I ever made for RV. It was made without the use of Studio Max and was made by placing instances that were given to me from a then editor called LaserBeams. + +It started a 6 year long hobby that I still love to this day. + +I have found many other very tallented people along the way and I still see new members poping in all the time. + +Re-Volt has given all of us a great little passtime that is still the most freindly of all the online communities i have ever come across. + +So I hope we all can keep this game alive and keep on enjoying it for what it is, a fantastic little colourfull sim that still keeps me commin back for more. + +Hull Breach 2 took me about 3 days to build in max and fetured a working teleporter to a Borg Cube. It is still one of my personal favourates and i race it often. + +I always wanted to do a final Hull Breach to complete a trilogy. This one is once again set on Voyager and as you will see (if you stop to look that is) that there is quite a bit of damage to one or two sections of the ship and all of the effected areas are seald of with force fields. + +This is a tight, tricky and somtimes frustraiting raceflow, but once you get it dialed in you can put in some quit good times. + +Install notes: + +Extract files to the RV dir as usual. + +Thanx go out to... ManMountain for tweaking the AI and making for a more challenging race. (thanx mate as if I didnt have enuff probs gettin round it as it was lol ) + +SuPeRTaRd: Main Tester. +DSL Tile: Main Tester +SlowJustice: Main Tester +TheMe&Me: Main teaser, i mean Tester hehe +AGT, kv , Kilo and all the other peeps in mirc chat. + +Lastly here is my track list to date. + +Eaden. Hull Breach. Garden3. The Mines of Alderon. TWX (Toyworld Extreme). + +Nhood Grimm. Fools Mate. Fools Mate 2. Mikes Medievil Mayhem. Hull Breach 2 + +(resistance is futile). Zero Degrees. Toon Street. Rooftops2. Felling Yard. + +Felling Yard Extreme. Hull Breach 3 (This time its War). + +Final note goes to My Brother in law for pratting about with numerous cars on each stage of me making this track and giving me masses of encouragment along the way. + +Mike (Skitch2) + +Contact me at Skitch_2@hotmail.com \ No newline at end of file diff --git a/levels/breach3000_rva/[readme].txt b/levels/breach3000_rva/[readme].txt new file mode 100644 index 0000000..b162d01 --- /dev/null +++ b/levels/breach3000_rva/[readme].txt @@ -0,0 +1,80 @@ + H U L L B R E A C H 3 0 0 0 + R E A D M E + Version 1.0, from May 25th 2019 + + S U M M A R Y +════════════════════════════════════════════════════════════════════════════ +Track Name: Hull Breach 3000 +Folder Name: breach3000 +Original Author: Skitch2 +Redux Author: Kiwi +Redux Creation: March to April 2019 +Length: 508 meters +Difficulty: Extreme + + + T R A C K D E S C R I P T I O N +════════════════════════════════════════════════════════════════════════════ +This is a Redux version of Skitch2's wonderful track "Hull Breach 3". + +Differences to the Original version: + ++ Slightly adjusted raceline ++ Removed some annoying obstacles ++ Added some more decoration ++ Added custom SFX ++ Added custom music ++ Added some custom models ++ Added a skybox ++ New lighting ++ Some VisiBox adjustments + +Have fun! :) + Kiwi + + + I N F O R M A T I O N S +════════════════════════════════════════════════════════════════════════════ ++ This track is only compatible and tested with RVGL ++ For best performance it's highly recommended to use RVGL's Shader Version + + + C R E A T I O N +════════════════════════════════════════════════════════════════════════════ +Tools I've used: + Blender 2.79b with Marv's Re-Volt Plugin + + Ulead Photo Impact 12 + + World Cut 11-11-11 by jigebren + + Audacity 2.2.2 + + Notepad++ v7.5.9 + + RVGL Makeitgood mode + +Used meshes: + Bomb: provided by Alex + +Used textures: + Skybox: http://www.custommapmakers.org/skyboxes.php + +Used Sounds: + https://bigsoundbank.com + Licensed under a Creative Commons "Attribution" 4.0 Licence + + + http://soundbible.com + Licensed under a Attribution-NonCommercial 3.0 International License + +Used Music: + +"Startide" by cycerin +Newgrounds Audio Portal +http://www.newgrounds.com/audio + + + R E L E A S E H I S T O R Y +════════════════════════════════════════════════════════════════════════════ +Version 1.0 from May 25th, 2019 + + Initial public release, released on revoltzone.net + + + D I S C L A I M E R +════════════════════════════════════════════════════════════════════════════ +You are free to distribute this track, change parts of it, and re-release +it whereever you want. But please mention the original author, Skitch2. + +You are free to use parts of the tracks (models, textures, sounds, ...) +for your own purposes, but don't forget to credit the original authors. \ No newline at end of file diff --git a/levels/breach3000_rva/aframe.ncp b/levels/breach3000_rva/aframe.ncp new file mode 100644 index 0000000..f996390 Binary files /dev/null and b/levels/breach3000_rva/aframe.ncp differ diff --git a/levels/breach3000_rva/aframe.prm b/levels/breach3000_rva/aframe.prm new file mode 100644 index 0000000..f0a96d2 Binary files /dev/null and b/levels/breach3000_rva/aframe.prm differ diff --git a/levels/breach3000_rva/barrel.ncp b/levels/breach3000_rva/barrel.ncp new file mode 100644 index 0000000..5dbe28c Binary files /dev/null and b/levels/breach3000_rva/barrel.ncp differ diff --git a/levels/breach3000_rva/barrel.prm b/levels/breach3000_rva/barrel.prm new file mode 100644 index 0000000..d9b7b04 Binary files /dev/null and b/levels/breach3000_rva/barrel.prm differ 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