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enhancementTypically new features; lesser priority than bugsTypically new features; lesser priority than bugsrgbgfxThis affects RGBGFXThis affects RGBGFX
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If an input image is 8px wide, and the only output is graphics data (no tilemap, attrmap, palmap, or palette), and there's no deduplication or mirroring, then it's not necessary to divide the image into tiles: RGBGFX can just process the graphic one pixel row at a time.
This would occasionally be useful, e.g. for this sprite in pokered:
MinimizedMonSprite:
; 8x5 partial tile graphic
pusho b.X ; . = 0, X = 1
db %...XX...
db %..XXXX..
db %.XXXXXX.
db %..XXXX..
db %..X..X..
popo
MinimizedMonSpriteEnd:
It's been requested before in #234 (comment) (as noted in #981 (comment)).
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enhancementTypically new features; lesser priority than bugsTypically new features; lesser priority than bugsrgbgfxThis affects RGBGFXThis affects RGBGFX