Tracing rays and rasterizing things in cubical worlds. Working on the voxel-powered game engine IOLITE.
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Missing Deadlines
- Germany
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14:01
- 2h ahead - https://iolite-engine.com
- @benjamin@mastodon.missing-deadlines.com
Highlights
- Pro
Stars
A highly flexible, voxel-powered game engine with an embedded editor. Create games using Lua, the native C/C++ API, and assets authored in voxel editors like MagicaVoxel or Avoyd.
An ongoing attempt to re-engineer LuaJIT from scratch
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Two-Level Segregated Fit memory allocator implementation.
Terasology - open source voxel world