You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
In some case changing the value of a texture ( TextureNode ) make the matrix flipY not working.
Looking at the code of TextureNode i think it's because it gets flipY again and the setup is not correctly rebuild..
It's only when forceWebGL:true
I tried to reproduce the issues in a minimal example with no success : https://jsfiddle.net/uj962thg/82/
The difference is the renderTarget in the app im working on is updated multiple time, also postFx are involved.. so maybe some buffer is not reset correctly ?
currently I'm force to rebuild the material.colorNode each time im changing the texture.value (again only in webgl)
Reproduction steps
X
Code
X
Live example
I tried to reproduce the issues in a minimal example with no success : https://jsfiddle.net/uj962thg/82/
The difference is the renderTarget in the app im working on is updated multiple time, also postFx are involved.. so maybe some buffere
Screenshots
No response
Version
r175
Device
No response
Browser
No response
OS
No response
The text was updated successfully, but these errors were encountered:
Description
In some case changing the value of a
texture
( TextureNode ) make the matrix flipY not working.Looking at the code of TextureNode i think it's because it gets flipY again and the setup is not correctly rebuild..
It's only when
forceWebGL:true
I tried to reproduce the issues in a minimal example with no success : https://jsfiddle.net/uj962thg/82/
The difference is the renderTarget in the app im working on is updated multiple time, also postFx are involved.. so maybe some buffer is not reset correctly ?
currently I'm force to rebuild the material.colorNode each time im changing the texture.value (again only in webgl)
Reproduction steps
X
Code
X
Live example
I tried to reproduce the issues in a minimal example with no success : https://jsfiddle.net/uj962thg/82/
The difference is the renderTarget in the app im working on is updated multiple time, also postFx are involved.. so maybe some buffere
Screenshots
No response
Version
r175
Device
No response
Browser
No response
OS
No response
The text was updated successfully, but these errors were encountered: