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TextureNode flipY not rebuild correctly ( forceWebGL:true ) #30841

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Makio64 opened this issue Apr 1, 2025 · 0 comments
Open

TextureNode flipY not rebuild correctly ( forceWebGL:true ) #30841

Makio64 opened this issue Apr 1, 2025 · 0 comments

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@Makio64
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Makio64 commented Apr 1, 2025

Description

In some case changing the value of a texture ( TextureNode ) make the matrix flipY not working.

Looking at the code of TextureNode i think it's because it gets flipY again and the setup is not correctly rebuild..

It's only when forceWebGL:true

I tried to reproduce the issues in a minimal example with no success : https://jsfiddle.net/uj962thg/82/
The difference is the renderTarget in the app im working on is updated multiple time, also postFx are involved.. so maybe some buffer is not reset correctly ?

currently I'm force to rebuild the material.colorNode each time im changing the texture.value (again only in webgl)

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Live example

I tried to reproduce the issues in a minimal example with no success : https://jsfiddle.net/uj962thg/82/
The difference is the renderTarget in the app im working on is updated multiple time, also postFx are involved.. so maybe some buffere

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Version

r175

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