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This PR attempts to fix: #118
I honestly don't fully understand why this issue only occurred on Mac and not windows but I suspect it has to do with the handling of floating‑point math/ integer conversion. I also unfortunately don't fully understand why this solution works (on a high level, I changed the way the UV pixel was calculated and messed around with the colors until they resembled the original effect) but the you're free to play around with this code.
I was able to reproduce this bug on my Mac with Intel chip which suggests this bug wasn't only on Windows devices. I fixed the bug locally on the same device, I heavily suggest testing this on a Windows device first.