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chore(release): 3.0.0 [skip ci]
# [3.0.0](v2.3.6...v3.0.0) (2021-03-27)
### Bug Fixes
* **lods:** prevent empty mesh names ([ec6cf87](ec6cf87))
* **simplifier:** obsolete properties that moved to options struct ([84664d1](84664d1))
* **simplifier:** options for uv component count ([7f7b773](7f7b773))
* **simplifier:** removed obsolete properties ([24ccc56](24ccc56))
### Features
* **lods:** save assets path is now less restricted ([380bda9](380bda9))
* **package:** bump minimum required version of Unity to 2018.1 ([8f37f81](8f37f81))
* **simplifier:** set manual uv component count ([9795860](9795860))
### BREAKING CHANGES
* **simplifier:** removed obsolete properties
* **lods:** save assets paths are now related to Assets/ rather
than Assets/UMS_LODS/
chore(release): 2.3.5 [skip ci]
## [2.3.5](v2.3.4...v2.3.5) (2020-10-10)
### Bug Fixes
* **lod-generator-helper:** mark scene as dirty ([7554f8e](7554f8e))
* **unity:** increase support for unity 2020 ([7a28614](7a28614))
chore(release): 2.3.2 [skip ci]
## [2.3.2](v2.3.1...v2.3.2) (2020-04-30)
### Bug Fixes
* **meshutils:** GetUsedUVComponents should now be able to return zero ([af60914](af60914))