The Open Screen Library implements the Open Screen Protocol, Multicast DNS and DNS-SD, and the Chromecast protocols (discovery, application control, and media streaming).
The library consists of feature modules that share a common platform API that must be implemented and linked by the embedding application.
The major feature modules in the library can be used independently and have their own documentation:
- Cast protocols (aka
libcast
) - Open Screen Protocol
- Multicast DNS and DNS-SD
Library dependencies are managed using gclient
, from the
depot_tools repo.
To get gclient, run the following command in your terminal:
git clone https://chromium.googlesource.com/chromium/tools/depot_tools.git
Then add the depot_tools
folder to your PATH
environment variable.
Note that openscreen does not use other features of depot_tools
like repo
or
drover
. However, some git-cl
functions do work, like git cl try
,
git cl format
, git cl lint
, and git cl upload.
From the parent directory of where you want the openscreen checkout (e.g.,
~/my_project_dir
), configure gclient
and check out openscreen with the
following commands:
cd ~/my_project_dir
gclient config https://chromium.googlesource.com/openscreen
gclient sync
The first gclient
command will create a default .gclient file in
~/my_project_dir
that describes how to pull down the openscreen
repository.
The second command creates an openscreen/
subdirectory, downloads the source
code, all third-party dependencies, and the toolchain needed to build things;
and at their appropriate revisions.
To update your local checkout from the openscreen reference repository, just run
cd ~/my_project_dir/openscreen
git pull
gclient sync
This will rebase any local commits on the remote top-of-tree, and update any dependencies that have changed.
The following are the main tools are required for development/builds.
- Installed by gclient automatically
- Build file generator:
gn
(installed intobuildtools/
) - Code formatter:
clang-format
(installed intobuildtools/
) - Builder:
ninja
- Compiler/Linker:
clang
- Build file generator:
- Installed by you
- JSON validator:
yajsv
libstdc++
gcc
- XCode
- JSON validator:
- Install
go
from https://golang.org or your Linux package manager. go install github.com/neilpa/yajsv@latest
Ensure that libstdc++ 8 is installed, as clang depends on the system instance of it. On Debian flavors, you can run:
sudo apt-get install libstdc++-8-dev libstdc++6-8-dbg
You can install the XCode command-line tools only or the full version of XCode.
xcode-select --install
Setting the gn
argument is_clang=false
on Linux enables building using gcc
instead.
mkdir out/debug-gcc
gn gen out/debug-gcc --args="is_clang=false"
Note that g++ version 9 or newer must be installed. On Debian flavors you can run:
sudo apt-get install gcc-9
Setting the gn
argument is_debug=true
enables debug build.
gn gen out/debug --args="is_debug=true"
Running gn args
opens an editor that allows to create a list of arguments
passed to every invocation of gn gen
. gn args --list
will list all of the
possible arguments you can set.
gn args out/debug
We use the Open Screen Protocol demo application as an example, however, the instructions are essentially the same for all executable targets.
mkdir out/debug
gn gen out/debug # Creates the build directory and necessary ninja files
ninja -C out/debug osp_demo # Builds the executable with ninja
./out/debug/osp_demo # Runs the executable
The -C
argument to ninja
works just like it does for GNU Make: it specifies
the working directory for the build. So the same could be done as follows:
./gn gen out/debug
cd out/debug
ninja osp_demo
./osp_demo
After editing a file, only ninja
needs to be rerun, not gn
. If you have
edited a BUILD.gn
file, ninja
will re-run gn
for you.
We recommend using autoninja
instead of ninja
, which takes the same
command-line arguments but automatically parallelizes the build for your system,
depending on number of processor cores, amount of RAM, etc.
Also, while specifying build targets is possible while using ninja, typically for development it is sufficient to just build everything, especially since the Open Screen repository is still quite small. That makes the invocation to the build system simplify to:
autoninja -C out/debug
For details on running osp_demo
, see its README.md.
Running ninja -C out/debug gn_all
will build all non-test targets in the
repository.
gn ls --type=executable out/debug
will list all of the executable targets
that can be built.
If you want to customize the build further, you can run gn args out/debug
to
pull up an editor for build flags. gn args --list out/debug
prints all of
the build flags available.
ninja -C out/debug openscreen_unittests
./out/debug/openscreen_unittests
Open Screen library code should follow the Open Screen Library Style Guide.
This library uses Chromium Gerrit for
patch management and code review (for better or worse). You will need to register
for an account at chromium-review.googlesource.com
to upload patches for review.
The following sections contain some tips about dealing with Gerrit for code reviews, specifically when pushing patches for review, getting patches reviewed, and committing patches.
The git cl
tool handles details of interacting with Gerrit (the Chromium code
review tool) and is recommended for pushing patches for review. Once you have
committed changes locally, simply run:
git cl format
git cl upload
The first command will will auto-format the code changes using
clang-format
. Then, the second command runs the PRESUBMIT.py
script to check
style and, if it passes, a newcode review will be posted on
chromium-review.googlesource.com
.
If you make additional commits to your local branch, then running git cl upload
again in the same branch will merge those commits into the ongoing
review as a new patchset.
It's simplest to create a local git branch for each patch you want reviewed
separately. git cl
keeps track of review status separately for each local
branch.
If conflicting commits have been landed in the repository for a patch in review, Gerrit will flag the patch as having a merge conflict. In that case, use the instructions above to rebase your commits on top-of-tree and upload a new patchset with the merge conflicts resolved.
Clicking the CQ DRY RUN
button (also, confusingly, labeled COMMIT QUEUE +1
)
will run the current patchset through all LUCI builders and report the results.
It is always a good idea get a green tryjob on a patch before sending it for
review to avoid extra back-and-forth.
You can also run git cl try
from the commandline to submit a tryjob.
Send your patch to one or more committers in the COMMITTERS file for code review. All patches must receive at least one LGTM by a committer before it can be submitted.
After your patch has received one or more LGTM commit it by clicking the
SUBMIT
button (or, confusingly, COMMIT QUEUE +2
) in Gerrit. This will run
your patch through the builders again before committing to the main openscreen
repository.