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ScreenController.cs
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using Hyperbeam;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.InputSystem.UI;
using UnityEngine.UI;
public class ScreenController : MonoBehaviour, IPointerMoveHandler, IPointerDownHandler, IPointerUpHandler, IScrollHandler
{
public HyperbeamController Controller;
public float ScrollSpeed;
private RectTransform pos;
[SerializeField]
private RawImage rawImage;
public void OnPointerDown(PointerEventData eventData)
{
var pos = CursorPosToNormalizedPos(eventData.position, null);
Controller.Instance.SendMouseDown(pos.x, pos.y, eventData.button);
}
public void OnPointerUp(PointerEventData eventData)
{
var pos = CursorPosToNormalizedPos(eventData.position, null);
Controller.Instance.SendMouseUp(pos.x, pos.y, eventData.button);
}
public void OnPointerMove(PointerEventData eventData)
{
var pos = CursorPosToNormalizedPos(eventData.position, null);
Controller.Instance.SendMouseMove(pos.x, pos.y);
}
public void OnScroll(PointerEventData eventData)
{
Controller.Instance.SendWheel(-eventData.scrollDelta.y * ScrollSpeed);
}
void OnEnable()
{
pos = GetComponent<RectTransform>();
StartCoroutine(Controller.Instance.GetHyperbeamTexture(OnFrameTexReady));
}
void OnFrameTexReady(Texture2D tex)
{
rawImage.texture = tex;
}
Vector2 CursorPosToNormalizedPos(Vector2 cursorPos, Camera cam)
{
Vector2 localPoint;
RectTransformUtility.ScreenPointToLocalPointInRectangle(pos, cursorPos, cam, out localPoint);
return new Vector2((localPoint.x / pos.rect.width) + .5f, (localPoint.y / pos.rect.height) + .5f);
}
public void OnCloseUI()
{
Controller.TakeBackControlFromBrowser();
}
}