title | description | ms.date | ms.topic |
---|---|---|---|
Rendering applications |
It's possible to use any rendering applications with Azure Batch. However, Azure Marketplace VM images are available with common applications pre-installed. |
09/19/2019 |
how-to |
It's possible to use any rendering applications with Azure Batch. However, Azure Marketplace VM images are available with common applications pre-installed.
Where applicable, pay-per-use licensing is available for the pre-installed rendering applications. When a Batch pool is created, the required applications can be specified and both the cost of VM and applications will be billed per minute. Application prices are listed on the Azure Batch pricing page.
Some applications only support Windows, but most are supported on both Windows and Linux.
The following list applies to CentOS 7.6, version 1.1.6 rendering images.
- Autodesk Maya I/O 2017 Update 5 (cut 201708032230)
- Autodesk Maya I/O 2018 Update 2 (cut 201711281015)
- Autodesk Maya I/O 2019 Update 1
- Autodesk Arnold for Maya 2017 (Arnold version 5.3.1.1) MtoA-3.2.1.1-2017
- Autodesk Arnold for Maya 2018 (Arnold version 5.3.1.1) MtoA-3.2.1.1-2018
- Autodesk Arnold for Maya 2019 (Arnold version 5.3.1.1) MtoA-3.2.1.1-2019
- Chaos Group V-Ray for Maya 2017 (version 3.60.04)
- Chaos Group V-Ray for Maya 2018 (version 3.60.04)
- Blender (2.68)
- Blender (2.8)
The following list applies to Windows Server 2016, version 1.3.8 rendering images.
- Autodesk Maya I/O 2017 Update 5 (version 17.4.5459)
- Autodesk Maya I/O 2018 Update 6 (version 18.4.0.7622)
- Autodesk Maya I/O 2019
- Autodesk 3ds Max I/O 2018 Update 4 (version 20.4.0.4254)
- Autodesk 3ds Max I/O 2019 Update 1 (version 21.2.0.2219)
- Autodesk 3ds Max I/O 2020 Update 2
- Autodesk Arnold for Maya 2017 (Arnold version 5.3.0.2) MtoA-3.2.0.2-2017
- Autodesk Arnold for Maya 2018 (Arnold version 5.3.0.2) MtoA-3.2.0.2-2018
- Autodesk Arnold for Maya 2019 (Arnold version 5.3.0.2) MtoA-3.2.0.2-2019
- Autodesk Arnold for 3ds Max 2018 (Arnold version 5.3.0.2)(version 1.2.926)
- Autodesk Arnold for 3ds Max 2019 (Arnold version 5.3.0.2)(version 1.2.926)
- Autodesk Arnold for 3ds Max 2020 (Arnold version 5.3.0.2)(version 1.2.926)
- Chaos Group V-Ray for Maya 2017 (version 4.12.01)
- Chaos Group V-Ray for Maya 2018 (version 4.12.01)
- Chaos Group V-Ray for Maya 2019 (version 4.04.03)
- Chaos Group V-Ray for 3ds Max 2018 (version 4.20.01)
- Chaos Group V-Ray for 3ds Max 2019 (version 4.20.01)
- Chaos Group V-Ray for 3ds Max 2020 (version 4.20.01)
- Blender (2.79)
- Blender (2.80)
- AZ 10
Important
To run V-Ray with Maya outside of the Azure Batch extension templates, start vrayses.exe
before running the render. To start the vrayses.exe outside of the templates you can use the following command %MAYA_2017%\vray\bin\vrayses.exe"
.
For an example, see the start task of the Maya and V-Ray template on GitHub.
The following list applies to Windows Server 2016, version 1.3.7 rendering images.
- Autodesk Maya I/O 2017 Update 5 (version 17.4.5459)
- Autodesk Maya I/O 2018 Update 4 (version 18.4.0.7622)
- Autodesk 3ds Max I/O 2019 Update 1 (version 21.2.0.2219)
- Autodesk 3ds Max I/O 2018 Update 4 (version 20.4.0.4254)
- Autodesk Arnold for Maya 2017 (Arnold version 5.2.0.1) MtoA-3.1.0.1-2017
- Autodesk Arnold for Maya 2018 (Arnold version 5.2.0.1) MtoA-3.1.0.1-2018
- Autodesk Arnold for 3ds Max 2018 (Arnold version 5.0.2.4)(version 1.2.926)
- Autodesk Arnold for 3ds Max 2019 (Arnold version 5.0.2.4)(version 1.2.926)
- Chaos Group V-Ray for Maya 2018 (version 3.52.03)
- Chaos Group V-Ray for 3ds Max 2018 (version 3.60.02)
- Chaos Group V-Ray for Maya 2019 (version 3.52.03)
- Chaos Group V-Ray for 3ds Max 2019 (version 4.10.01)
- Blender (2.79)
Note
Chaos Group V-Ray for 3ds Max 2019 (version 4.10.01) introduces breaking changes to V-ray. To use the previous version (version 3.60.02), use Windows Server 2016, version 1.3.2 rendering nodes.
To use the rendering VM images, they need to be specified in the pool configuration when a pool is created; see the Batch pool capabilities for rendering.