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| func LoadDirectoryFilesEx(basePath, filter, scanSubdirs) | Load directory filepaths with extension filtering and recursive directory scan |
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| func LoadDirectoryFilesEx(basePath, filter, scanSubdirs) | Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result|
| func LoadFileData(fileName, dataSize) | Load file data as byte array (read) |
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| func LoadFileText(fileName) | Load text data from file (read), returns a '\\0' terminated string |
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| func LoadFont(fileName) | Load font from file into GPU memory (VRAM) |
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| func LoadFontEx(fileName, fontSize, codepoints, codepointCount) | Load font from file with extended parameters |
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| func LoadFontEx(fileName, fontSize, codepoints, codepointCount) | Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height|
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| func LoadFontFromImage(image, key, firstChar) | Load font from Image (XNA style) |
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| func LoadFontFromMemory(fileType, fileData, dataSize, fontSize, codepoints, codepointCount) | Load font from memory buffer, fileType refers to extension: i.e. '.ttf' |
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| func LoadImage(fileName) | Load image from file into CPU memory (RAM) |
@@ -469,6 +470,7 @@ Implemented APIs (626)
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| func LoadWave(fileName) | Load wave data from file |
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| func LoadWaveFromMemory(fileType, fileData, dataSize) | Load wave from memory buffer, fileType refers to extension: i.e. '.wav' |
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| func LoadWaveSamples(wave) | Load samples data from wave as a 32bit float data array |
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| func MakeDirectory(dirPath) | Create directories (including full path requested), returns 0 on success |
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| sub MaximizeWindow() | Set window state: maximized, if resizable (only PLATFORM_DESKTOP) |
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| func MeasureText(text, fontSize) | Measure string width for default font |
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| func MeasureTextEx(font, text, fontSize, spacing) | Measure string size for Font |
@@ -623,6 +625,7 @@ Implemented APIs (626)
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| sub UpdateCamera(camera, mode) | Update camera position for selected mode |
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| sub UpdateMeshBuffer(mesh, index, data, dataSize, offset) | Update mesh vertex data in GPU for a specific buffer index |
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| sub UpdateModelAnimation(model, anim, frame) | Update model animation pose |
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| sub UpdateModelAnimationBoneMatrices(model, anim, frame) | Update model animation mesh bone matrices |
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| sub UpdateMusicStream(music) | Updates buffers for music streaming |
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| func updatePhysics() | n/a |
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| sub UpdateSound(sound, data, sampleCount) | Update sound buffer with new data |
// Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height
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