MDF-XL is a runtime material editor. This tool aims to extend equipment and weapon customization. Built with a robust preset system, allowing a high level of compatibility without any file editing.
For detailed information on all features check out the Wiki, the Wiki is also available in-game under
MDF-XL > MDF-XL Settings > Open User Manual
- Monster Hunter Wilds
- Toggle submeshes and mesh flags.
MDF-XL.Preview.-.01.mp4
- Material Parameter Editor, similar to 'armor pigments' for layered armor but you can freely change all material params (usually over 100) per submesh/material complete with a search bar and options for copy, paste, reset and mark as favorite.
MDF-XL.Preview.-.02.mp4
MDF-XL.Preview.-.03.mp4
- Runtime texture swapping, with similar utility tools as the material parameter editor.
MDF-XL.Preview.-.04.mp4
- Changes can be saved to a preset that can be switched to at any time when that piece of gear is equipped. The last selected preset will also persist between game sessions and auto-load either after a loading screen (if the gear is still in use) or after equipping the gear through the equipment menu.
MDF-XL.Preview.-.05.mp4
- A custom non-replacer base body that's split into more than 50 parts. Available for both male and female Hunters, it allows you to fill in gaps created by hiding submeshes.
MDF-XL.Preview.-.06.mp4
- Toggle the talisman glow effect.
MDF-XL.Preview.-.07.mp4
- Toggle sheathed weapon visibility with hotkeys that support both KBM and Controller. The hotkeys are customizable via the MDF-XL Settings Menu.
MDF-XL.Preview.-.08.mp4
- Toggle between Outfit Presets using hotkeys. Outfit Presets work as a sort of "Master" Preset, they let you load multiple presets at once.
MDF-XL.Preview.-.09.mp4
- Layered Weapon System.
MDF-XL.Preview.-.10.mp4
- praydog for creating REFramework.
- alphaZomega for his work on EMV Engine, which heavily inspired this tool, and for his guidance.
- Members of the Haven's Night Discord Server for testing.