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  1. vector-analytical-coverage Public

    Rendering vector graphics by calculating the analytical coverage using Green's Theorem

    Rust 1

  2. perfect-antialiasing Public

    Antialiasing via conservative rasterisation and analytical area computation

    TypeScript 29

  3. texture-filtering Public

    Texture filtering using triangle summed area maps

    TypeScript 3

  4. doom Public

    Doom in WebGL, wad assets converted on-the-fly

    TypeScript 9 3

  5. derive-from Public

    Derive macro implementing 'From' for structs

    Rust 4 2

  6. syn-unnamed-struct Public

    Extends syn expressions and meta structs with unnamed structs and meta list

    Rust 1