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πŸ‘¨β€πŸ’»
Making the world a better place.
πŸ‘¨β€πŸ’»
Making the world a better place.

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@Bilue

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christiankm/README.md

Hello πŸ‘‹

I'm Christian Mitteldorf from Denmark, currently based in Sydney, Australia.

My passion is building great mobile apps for the Apple platforms, and I have been doing so in Objective-C and Swift since 2013.

πŸ”­ I am working from Sydney, currently employed by Bilue, creating apps and mobile solutions for some of the greatest businesses across Australia. I'm also a co-organiser of Sydney CocoaHeads, and give talks at conferences and meetups. Reach out if you'd like to talk!

🌱 I'm the creator of Stokki: an app for Apple-devices that helps you keep track of your stock portfolio and results. Stokki is using my open-source Swift-package FinanceKit, a framework with tons of models and calculations for working with money, stocks, investing and finance. Additionally, I'm a co-creator of FI Scouts.

I also run a personal finance and investing blog and write e-books to teach people how to invest their own money like Warren Buffett and Charlie Munger for fabulous results. I am an investor myself, and I invest in stocks to reach my goal of becoming financially free and independent.

πŸ“« Get in touch

Feel free to e-mail me at christian@mitteldorf.dk.

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  1. FinanceKit Public

    FinanceKit is a Framework for iOS and Mac to build apps working with financial data, like money, currencies, stocks, portfolio, transactions and other concepts.

    Swift 30 2

  2. Swiftlint-Custom-Rules Public

    A selection of custom SwiftLint rules used in my various projects.

    8

  3. SwiftUIUtilities Public

    A collection of core extensions and utilities commonly shared in apps.

    Swift

  4. SwiftUtilities Public

    A collection of core extensions and utilities commonly shared in apps.

    Swift

  5. dotfiles Public

    Contains files to set up a new computer, install programs and configures preferences.

    Shell

  6. swiftlint-parent-config Public

    A base SwiftLint configuration containing the most general rules I use in all projects.

    1