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Curious what the purpose of the 2000 (2 sec) timeout before the loading screen disappears? is there a reason for that? It doesn't seem to be in the original unity webgl template so not quite sure if it serves an actual purpose in your template?
setTimeout(function() {
loader.style.display = "none";
}, 2000);
Basically it adds a blanket 2 seconds to the game loading, and we're trying to shave off seconds wherever we can, so want to make sure we're safe to remove this.
Thanks!
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