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@pafuhana1213

pafuhana1213

Japan

Hi, I'm Okazu β€” a game programmer with over a decade of experience in the industry. I’ve worked at Capcom on proprietary engines like Panta Rhei and RE Engine, and spent 7 years at Epic Games Japan as a support engineer and evangelist for Unreal Engine, helping developers optimize, debug, and ship their projects.

I now focus on plugin and tool development for Unreal Engine, including KawaiiPhysics, used in many well-known UE titles. I also enjoy sharing tips, writing technical blogs, giving talks, and developing games independently (though sometimes slowly...).

πŸ”— Portfolio (Notion)
πŸ”— Twitter/X / GitHub / Blog / Qiita
πŸ“© DM on X is the fastest way to reach me.

If you like my work or use my plugins, your support helps me keep building and sharing!

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Featured work

  1. pafuhana1213/KawaiiPhysics

    KawaiiPhysics : Simple fake Physics for UnrealEngine4 & 5

    C++ 2,369
  2. pafuhana1213/UE5_NewAnimSystemsSample

    Sample of UE5's new features for Animation ( mainly locomotion )

  3. pafuhana1213/UE5_CommonConversationSample

    Sample for UE5's CommonConversation Feature

    C++ 50

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