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glTF2 Viewer

opengl glfw2 viewer, its good enough

Quick start

  • u will need opengl, glfw3
    $ make

Credits

Features

  • loading models with one node (only tested for one node)
  • 3d transformations
  • diffuse lighting
  • texture mapping
  • auto generate normals if not provided (cross product)

Todo features

  • continue with gltf2 github
  • use other textures to give more depth, somthing related to pbr
  • fix the normal mapping texture, looks like its compressed maybe DXT5nm?
  • implement camera system and use the camera info provided by gltf file

Showcase

Transformations and lighting

transformations and lighting

Texture mapping

cube

duck

helemt

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