Work-in-progress factorio bot
-
Updated
Dec 24, 2019 - C++
Work-in-progress factorio bot
Game Playing with various AI and Machine Learning techniques
Project solutions for Udacity's AI Nanodegree Program
Official code repository for "Playing Chess with Limited Look Ahead"
Programs developed for CSCI561 Foundations of Artificial Intelligence course
A machine learning agent that learns to play a game using Deep Reinforcement Learning Technique
Problem Solving With AI Approaches: Heuristic Searches, Statistical Classifications
Alpha-Beta Pruning Practice App
Game Plugin for OLDTV using the SerpentAI Game Agent Framework
Implementation of the game othello (reversi) in C++ and ARM
A collection of school projects
a UCI compliant chess engine written from scratch
A Kotlin implementation of Monte Carlo Tree Search
an AI designed to play "Codenames"
Artificial Intelligence
A simple tic-tac-toe game (commonly known as x's and o's) with an AI player and 3 modes(easy, medium, and hard). The hard mode is implemented using the min-max game-playing algorithm.
This programming assignment is to implement an agent that plays the Max-Connect4 game using Search.
Practical implementations of Fundamental AI concepts
Add a description, image, and links to the game-playing topic page so that developers can more easily learn about it.
To associate your repository with the game-playing topic, visit your repo's landing page and select "manage topics."