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Allow Audio Debugging #217
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Here are some good recording libraries: https://github.com/higuma/web-audio-recorder-js/blob/master/lib/WebAudioRecorder.js Though it seems that they just get the PCM samples, and just append them to a buffer, and save that. Which we could do ourselves with the Lib callback functions. |
Here are some great tests on the GB APU https://github.com/LIJI32/SameSuite/tree/master/apu Would be great to see what they are testing, and how we can visualize this. |
Some useful tools for audio debugging (Thanks for the suggestions DevEd and beware, and anyone else on the awesome-gbdev discord):
Other random notes:
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Some resources for visualizing audio: https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode I also remember seeing a gameboy demo of someone playing zelda with audio levels, but I cant find it 😢 FOUND IT: https://codepen.io/gregh/post/recreating-legendary-8-bit-games-music-with-web-audio-api |
Moved the volume envelopes into it's own issue. As I don't personally see that as that important currently. |
Would be cool to do things like inspect each individual channel, and record audio on each channel.
Would also be nice to show live wave forms and all of that. Would be great for the debugger rebuild see #168
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