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SpriteMap

A tilemap for Godot engine that runs at much much higher performance than the built-in TileMap. It sacrifices some extendability, such as per-tile materials and different tile sizes, in favor of a enormous performance boost, only limited in speed by the shader (which slows down with screen size).

It should be almost a drop-in replacement for the base TileMap and TileSet (however there is no TileSet editor, it must be done through code).


Benchmark Tiles FPS
Godot TileMap 4096 +50+
SpriteMap 65536 600+

Benchmarks run on Intel Integrated Graphics

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An alternative TileMap for Godot Engine

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  • GDScript 85.5%
  • GLSL 14.5%