@@ -4,13 +4,13 @@ local S = mobs.intllib
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-- Mese Monster by Zeg9
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- mobs :register_mob (" mobs_monster :mese_monster" , {
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+ mobs :register_mob (" mobs :mese_monster" , {
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type = " monster" ,
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passive = false ,
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damage = 3 ,
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attack_type = " shoot" ,
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shoot_interval = 0.5 ,
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- arrow = " mobs_monster :mese_arrow" ,
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+ arrow = " mobs :mese_arrow" ,
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shoot_offset = 2 ,
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hp_min = 10 ,
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hp_max = 25 ,
@@ -57,7 +57,7 @@ mobs:register_mob("mobs_monster:mese_monster", {
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mobs :spawn ({
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- name = " mobs_monster :mese_monster" ,
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+ name = " mobs :mese_monster" ,
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nodes = {" default:stone" },
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max_light = 7 ,
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chance = 5000 ,
@@ -66,14 +66,11 @@ mobs:spawn({
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})
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- mobs :register_egg (" mobs_monster:mese_monster" , S (" Mese Monster" ), " default_mese_block.png" , 1 )
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-
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-
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- mobs :alias_mob (" mobs:mese_monster" , " mobs_monster:mese_monster" ) -- compatiblity
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+ mobs :register_egg (" mobs:mese_monster" , S (" Mese Monster" ), " default_mese_block.png" , 1 )
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-- mese arrow (weapon)
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- mobs :register_arrow (" mobs_monster :mese_arrow" , {
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+ mobs :register_arrow (" mobs :mese_arrow" , {
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visual = " sprite" ,
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-- visual = "wielditem",
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visual_size = {x = 0.5 , y = 0.5 },
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