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Merge pull request #6 from christianliebel/patch-1
Web RTC -> WebRTC
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README.md

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@@ -36,7 +36,7 @@ Over the last year, we’ve started to engage in the Chromium and WebRTC open so
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* **Porting Chromium to ARM64**: We’ve done significant work in collaboration with Google engineers to enable Chromium-based browsers to compile and run natively on Windows on ARM devices. Because of our engineering investment, Chromium-based browsers will soon be able to ship native implementations for ARM-based Windows PCs, which significantly improves their performance and battery life. This is a great example of us making investments in Chromium to move-forward the web experience across a range of browsers on these new types of PCs.
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* **Enabling Web RTC to work for Windows UWP apps**: For more than a year, we have been working on WebRTC for Universal Windows Platform (UWP). This offers developers a WebRTC solution for all our Windows 10 platforms, including desktop, Xbox, HoloLens/VR and IoT. Last week, we announced our agreement with Google to push the UWP fork of WebRTC Lib back to the WebRTC.org repo.
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* **Enabling WebRTC to work for Windows UWP apps**: For more than a year, we have been working on WebRTC for Universal Windows Platform (UWP). This offers developers a WebRTC solution for all our Windows 10 platforms, including desktop, Xbox, HoloLens/VR and IoT. Last week, we announced our agreement with Google to push the UWP fork of WebRTC Lib back to the WebRTC.org repo.
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* **Improving ANGLE**: In the past, we have made improvements to ANGLE’s D3D11 backend and improve its performance. More recently, we collaborated with Intel and the ANGLE team on additional improvements to make ANGLE the official backend for WebGL in Microsoft Edge.
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