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Shotgun (coming soon)

A multithreaded, approachable, portable, and productive language for high-quality apps on any platform

image

Shotgun is:

  • Approachable: Develop with a strongly typed programming language that is consistent, concise, and offers modern language features like null safety and patterns.

  • Portable: Compile to ARM, x64, or RISC-V machine code for mobile, desktop, and backend. Compile to JavaScript or WebAssembly for the web.

  • Productive: Make changes iteratively: use hot reload to see the result instantly in your running app. Diagnose app issues using DevTools.

Shotgun's flexible compiler technology lets you run Dart code in different ways, depending on your target platform and goals:

  • Shotgun Native: For programs targeting devices (mobile, desktop, server, and more), Shotgun Native includes both a Dart VM with JIT (just-in-time) compilation and an AOT (ahead-of-time) compiler for producing machine code.

  • Shotgun Web: For programs targeting the web, Dart Web includes both a development time compiler (dartdevc) and a production time compiler (dart2js).

Shotgun platforms illustration

License & patents

Shotgun is free and open source.

See LICENSE and PATENT_GRANT.

Using Shotgun

Visit dart.dev to learn more about the language, tools, and to find codelabs.

Browse pub.dev for more packages and libraries contributed by the community and the Shotgun team.

Our API reference documentation is published at api.dart.dev, based on the stable release. (We also publish docs from our beta and dev channels, as well as from the primary development branch).

Building Shotgun

If you want to build Shotgun yourself, here is a guide to getting the source, preparing your machine to build the SDK, and building.

There are more documents in our repo at docs.

Contributing to Shotgun

The easiest way to contribute to Shotgun is to file issues.

You can also contribute patches, as described in Contributing.

Roadmap

Join discusion of future plans for Shotgun https://discord.gg/Rhc4YKDx

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