In an android game/application a toast provides simple feedback about an operation in a small popup. It only fills the amount of space required for the message and the current activity remains visible and interactive. Toasts automatically disappear after a timeout. By this plugin you can bring android's toast feature into your unity3D android app/game.
see the example project: /unity-test/
You should copy the output/toast.aar into /Assets/Plugins/Android/ Then you should copy output/CafebitToaster.dll into /Assets/Plugins/
you can use the library like this:
C# Code:
public void Toast(string message){
Cafebit.AndroidToast.Instance.Toast(message);
//toast with textsize=25
Cafebit.AndroidToast.Instance.ToastLong(message,Cafebit.AndroidToast.ToastGravity.Default,25.0f);
//display toast center of screen
Cafebit.AndroidToast.Instance.ToastLong(message,Cafebit.AndroidToast.ToastGravity.Center,);
}
Regards Seyed Ahmad Parkhid #Seyed_Ahmad_Parkhid