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connect_four.rs
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extern crate console;
use console::Term;
use console::Key;
use console::style;
fn main() {
let term = Term::stdout();
println!("<------------Connect four------------->");
println!("Created by Morasiu (morasiu2@gmail.com)");
println!("Press any key to start");
term.read_key().ok();
let mut player: i32 = 1;
let mut cursor: i32 = 0;
let mut board = [[0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0]];
loop {
print_screen(&player, &cursor, &board);
handle_input(&term, &mut player, &mut cursor, &mut board);
}
}
fn print_screen(player: &i32, cursor: &i32, board: &[[i32; 7]; 6]) {
clear();
println!("+----------------+");
println!("|<(Connect four)>|");
println!("+----------------+\n");
println!("HELP: A - left, D - right, Space - put, Q - Quit");
if *player == 1 { print!("{}\n", style("Player: ".to_string() + &player.to_string()).green());}
else { print!("{}\n", style("Player: ".to_string() + &player.to_string()).red());}
print_top_line();
for i in 0..board.len(){
print!("| ");
for j in 0..board[i].len(){
// match board[i][j] {
// 0 => print!("{}{} ", i, j),
// 1 => print!("{}{} ", style(i).green(), style(j).green()),
// 2 => print!("{}{} ", style(i).red(), style(j).red()),
// _ => ()
// }
match board[i][j] {
0 => print!("o "),
1 => print!("{} ", style("o").green()),
2 => print!("{} ", style("o").red()),
_ => ()
}
}
print!("|\n");
}
print_top_line();
print!(" ");
for _x in 0..*cursor {
print!(" ");
}
println!("^");
}
fn handle_input(term: &console::Term, player: &mut i32, cursor: &mut i32, board: &mut [[i32; 7]; 6]) {
let key = term.read_key().ok();
match key.unwrap() {
Key::Char('q') => std::process::exit(0),
Key::Char(' ') => {
for x in (0..board.len()).rev(){
if board[x][*cursor as usize] == 0 {
board[x][*cursor as usize] = *player;
check_for_win(x as i32, *cursor, *board);
if *player == 1 { *player = 2; }
else { *player = 1; }
break;
};
}
check_draw(*board);
},
Key::Char('a') => if *cursor > 0 { *cursor += -1; },
Key::Char('d') => if *cursor < 6 { *cursor += 1; },
_ => ()
}
}
fn check_for_win(x: i32, y: i32, board: [[i32; 7]; 6]){
let player = board[x as usize][y as usize];
// Top left -1, -1
if x - 1 >= 0 && y - 1 >= 0 && board[(x - 1) as usize][(y - 1) as usize] == player {
// if 3rd is matching
if x - 2 >= 0 && y - 2 >= 0 && board[(x - 2) as usize][(y - 2) as usize] == player {
// if 4th is matching
if x - 3 >= 0 && y - 3 >= 0 && board[(x - 3) as usize][(y - 3) as usize] == player {
end_game(player, board);
// if 4th is matching
} else if x + 1 < board.len() as i32 && y + 1 < board[0].len() as i32 && board[(x + 1) as usize][(y + 1) as usize] == player {
end_game(player, board);
}
} else if x + 1 < board.len() as i32 && y + 1 < board[0].len() as i32 && board[(x + 1) as usize][(y + 1) as usize] == player {
if x + 2 < board.len() as i32 && y + 2 < board[0].len() as i32 && board[(x + 2) as usize][(y + 2) as usize] == player {
end_game(player, board);
}
}
}
// Top right -1, +1
else if x - 1 > 0 && y + 1 < board[0].len() as i32 && board[(x - 1) as usize][(y + 1) as usize] == player {
if x - 2 >= 0 && y + 2 < board[0].len() as i32 && board[(x - 2) as usize][(y + 2) as usize] == player {
if x - 3 >= 0 && y + 3 < board[0].len() as i32 && board[(x - 3) as usize][(y + 3) as usize] == player {
end_game(player, board);
} else if x + 1 > board.len() as i32 && y - 1 >= 0 && board[(x + 1) as usize][(y - 1) as usize] == player {
end_game(player, board);
}
} else if x + 1 > board.len() as i32 && y - 1 >= 0 && board[(x + 1) as usize][(y - 1) as usize] == player {
if x + 2 > board.len() as i32 && y - 2 >= 0 && board[(x + 2) as usize][(y - 2) as usize] == player {
end_game(player, board);
}
}
}
// Center left 0, -1
else if y - 1 >= 0 && board[x as usize][(y -1) as usize] == player {
if y - 2 >= 0 && board[x as usize][(y - 2) as usize] == player {
if y - 3 >= 0 && board[x as usize][(y - 3) as usize] == player {
end_game(player, board);
} else if y + 1 < board[x as usize].len() as i32 && board[x as usize][(y + 1) as usize] == player {
end_game(player, board);
}
} else if y + 1 < board[x as usize].len() as i32 && board[x as usize][(y + 1) as usize] == player {
if y + 2 < board[x as usize].len() as i32 && board[x as usize][(y + 2) as usize] == player {
end_game(player, board);
}
}
}
// Center right 0, +1
else if y + 1 < board[x as usize].len() as i32 && board[x as usize][(y + 1) as usize] == player {
if y + 2 < board[x as usize].len() as i32 && board[x as usize][(y + 2) as usize] == player {
if y + 3 < board[x as usize].len() as i32 && board[x as usize][(y + 3) as usize] == player {
end_game(player, board);
}
}
}
// Bottom left +1, -1
else if x + 1 < board.len() as i32 && y - 1 >= 0 && board[(x + 1) as usize][(y - 1) as usize] == player {
if x + 2 < board.len() as i32 && y - 2 >= 0 && board[(x + 2) as usize][(y - 2) as usize] == player {
if x + 3 < board.len() as i32 && y - 3 >= 0 && board[(x + 3) as usize][(y - 3) as usize] == player {
end_game(player, board);
}
}
}
// Bottom center +1, 0
else if x + 1 < board.len() as i32 && board[(x + 1) as usize][y as usize] == player {
if x + 2 < board.len() as i32 && board[(x + 2) as usize][y as usize] == player {
if x + 3 < board.len() as i32 && board[(x + 3) as usize][y as usize] == player {
end_game(player, board);
}
}
}
// Bottom right, +1, +1
else if x + 1 < board.len() as i32 && y + 1 < board[0].len() as i32 && board[(x + 1) as usize][(y + 1) as usize] == player{
if x + 2 < board.len() as i32 && y + 2 < board[0].len() as i32 && board[(x + 2) as usize][(y + 2) as usize] == player {
if x + 3 < board.len() as i32 && y + 3 < board[0].len() as i32 && board[(x + 3) as usize][(y + 3) as usize] == player {
end_game(player, board);
}
}
}
}
fn end_game(player: i32, board: [[i32; 7]; 6]){
print_screen(&player, &0, &board);
println!("Player {} won!", player);
std::process::exit(0);
}
fn check_draw(board: [[i32; 7]; 6]) {
let mut draw = true;
for line in board.iter() {
for field in line.iter() {
if *field == 0 {
draw = false;
}
}
}
if draw {
println!("IT'S A DRAW");
std::process::exit(0);
}
}
fn print_top_line(){
print!("+");
for _x in 0..15 {
print!("-");
}
print!("+\n");
}
fn clear(){
// This is sequence, which should clears termianl.
println!("{}[2J",27 as char);
}