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react-unity-scripts.js
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#!/usr/bin/env node
/**
* Copyright (c) 2015-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
'use strict';
// Makes the script crash on unhandled rejections instead of silently
// ignoring them. In the future, promise rejections that are not handled will
// terminate the Node.js process with a non-zero exit code.
process.on('unhandledRejection', err => {
throw err;
});
const spawn = require('react-dev-utils/crossSpawn');
const args = process.argv.slice(2);
const scriptIndex = args.findIndex(
x =>
x === 'build' ||
x === 'eject' ||
x === 'start' ||
x === 'test' ||
x === 'clean' ||
x === 'lint'
);
const script = scriptIndex === -1 ? args[0] : args[scriptIndex];
const nodeArgs = scriptIndex > 0 ? args.slice(0, scriptIndex) : [];
if (['build', 'eject', 'start', 'test', 'clean', 'lint'].includes(script)) {
const result = spawn.sync(
process.execPath,
nodeArgs
.concat(require.resolve('../scripts/' + script))
.concat(args.slice(scriptIndex + 1)),
{ stdio: 'inherit' }
);
if (result.signal) {
if (result.signal === 'SIGKILL') {
console.log(
'The build failed because the process exited too early. ' +
'This probably means the system ran out of memory or someone called ' +
'`kill -9` on the process.'
);
} else if (result.signal === 'SIGTERM') {
console.log(
'The build failed because the process exited too early. ' +
'Someone might have called `kill` or `killall`, or the system could ' +
'be shutting down.'
);
}
process.exit(1);
}
process.exit(result.status);
} else {
console.log('Unknown script "' + script + '".');
console.log('Perhaps you need to update react-unity-scripts?');
console.log(
'See: https://github.com/KurtGokhan/react-unity-scripts.git'
);
}