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FsmBuilderException.cs
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// ***************************************************************************
// This is free and unencumbered software released into the public domain.
//
// Anyone is free to copy, modify, publish, use, compile, sell, or
// distribute this software, either in source code form or as a compiled
// binary, for any purpose, commercial or non-commercial, and by any
// means.
//
// In jurisdictions that recognize copyright laws, the author or authors
// of this software dedicate any and all copyright interest in the
// software to the public domain. We make this dedication for the benefit
// of the public at large and to the detriment of our heirs and
// successors. We intend this dedication to be an overt act of
// relinquishment in perpetuity of all present and future rights to this
// software under copyright law.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
// OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
// For more information, please refer to <http://unlicense.org>
// ***************************************************************************
using System;
namespace StateMachine
{
public class FsmBuilderException : Exception
{
private FsmBuilderException(string message) : base(message)
{
}
public static FsmBuilderException StateCanOnlyBeAddedOnce<TS, TT>(
State<TS, TT> state)
=> new FsmBuilderException($"A state [{state.Identifier}] has already been added. You can only one add" +
" a state with a unique identifier once.");
public static FsmBuilderException TargetStateCannotBeNull()
=> new FsmBuilderException("The target of a transition cannot be null.");
public static FsmBuilderException TransitionCannotBeNull()
=> new FsmBuilderException("The transition cannot be null.");
public static FsmBuilderException StateCannotBeNull() => new FsmBuilderException("The state cannot be null.");
public static FsmBuilderException StartStateCannotBeNull()
=> new FsmBuilderException("The start state cannot be null.");
public static FsmBuilderException ModelCannotBeNull() => new FsmBuilderException("The model cannot be null.");
public static FsmBuilderException TriggerAlreadyDeclared<TT>(TT trigger)
=> new FsmBuilderException($"The transition already contains the trigger [{trigger}]");
public static FsmBuilderException HandlerCannotBeNull()
=> new FsmBuilderException("The handler you want to add cannot be null.");
}
}