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State.cs
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// ***************************************************************************
// This is free and unencumbered software released into the public domain.
//
// Anyone is free to copy, modify, publish, use, compile, sell, or
// distribute this software, either in source code form or as a compiled
// binary, for any purpose, commercial or non-commercial, and by any
// means.
//
// In jurisdictions that recognize copyright laws, the author or authors
// of this software dedicate any and all copyright interest in the
// software to the public domain. We make this dedication for the benefit
// of the public at large and to the detriment of our heirs and
// successors. We intend this dedication to be an overt act of
// relinquishment in perpetuity of all present and future rights to this
// software under copyright law.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
// OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
// For more information, please refer to <http://unlicense.org>
// ***************************************************************************
using System;
using System.Collections.Generic;
using StateMachine.Events;
namespace StateMachine
{
public class State<TS, TT>
{
public StateModel<TS, TT> Model { get; set; }
public TS Identifier => Model.Identifier;
public Dictionary<TS, Transition<TS, TT>> Transitions => Model.Transitions;
public bool EndState => Model.EndState;
public bool ClearStack
{
get => Model.ClearStack;
set => Model.ClearStack = value;
}
public void RaiseUpdated(UpdateArgs<TS, TT> args) => Model.RaiseUpdated(args);
public void RaiseEntered(StateChangeArgs<TS, TT> args) => Model.RaiseEntered(args);
public void RaiseExited(StateChangeArgs<TS, TT> args) => Model.RaiseExited(args);
public State(StateModel<TS, TT> model)
{
Model = model;
}
public State(TS identifier) : this(new StateModel<TS, TT>(identifier))
{
}
/// <exception cref="FsmBuilderException"> When the transition is null</exception>
public State<TS, TT> Add(Transition<TS, TT> t)
{
if (t == null) throw FsmBuilderException.TransitionCannotBeNull();
t.Source = Identifier;
Model.Transitions.Add(t.Target, t);
return this;
}
public State<TS, TT> AddTransisionOn(TT trigger, TS target)
=> Add(new Transition<TS, TT>(trigger, Identifier, target));
public State<TS, TT> AddPopTransisionOn(TT trigger) => Add(new Transition<TS, TT>(trigger, Identifier));
public Transition<TS, TT> Process(TT input)
{
foreach (var t in Model.Transitions.Values)
{
if (t.Process(this, input))
{
return t;
}
}
return null;
}
public override string ToString() => Model.Identifier.ToString();
}
}