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StateModel.cs
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// ***************************************************************************
// This is free and unencumbered software released into the public domain.
//
// Anyone is free to copy, modify, publish, use, compile, sell, or
// distribute this software, either in source code form or as a compiled
// binary, for any purpose, commercial or non-commercial, and by any
// means.
//
// In jurisdictions that recognize copyright laws, the author or authors
// of this software dedicate any and all copyright interest in the
// software to the public domain. We make this dedication for the benefit
// of the public at large and to the detriment of our heirs and
// successors. We intend this dedication to be an overt act of
// relinquishment in perpetuity of all present and future rights to this
// software under copyright law.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
// OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
// For more information, please refer to <http://unlicense.org>
// ***************************************************************************
using System;
using System.Collections.Generic;
using StateMachine.Events;
namespace StateMachine
{
public class StateModel<TS, TT>
{
public event Action<StateChangeArgs<TS, TT>> Entered;
public event Action<StateChangeArgs<TS, TT>> Exited;
public event Action<UpdateArgs<TS, TT>> Updated;
public TS Identifier { get; private set; }
public bool EndState { get; set; }
public bool ClearStack { get; set; }
public Dictionary<TS, Transition<TS, TT>> Transitions { get; } =
new Dictionary<TS, Transition<TS, TT>>();
public StateModel(TS identifier)
{
Identifier = identifier;
}
/// <exception cref="FsmBuilderException">When the handler is null</exception>
public void AddEnteredHandler(Action<StateChangeArgs<TS, TT>> e)
{
Entered += e ?? throw FsmBuilderException.HandlerCannotBeNull();
}
public void RaiseEntered(StateChangeArgs<TS, TT> e) => Entered?.Invoke(e);
/// <exception cref="FsmBuilderException">When the handler is null</exception>
public void AddExitedHandler(Action<StateChangeArgs<TS, TT>> e)
{
Exited += e ?? throw FsmBuilderException.HandlerCannotBeNull();
}
public void RaiseExited(StateChangeArgs<TS, TT> e) => Exited?.Invoke(e);
/// <exception cref="FsmBuilderException">When the handler is null</exception>
public void AddUpdatedHandler(Action<UpdateArgs<TS, TT>> e)
{
Updated += e ?? throw FsmBuilderException.HandlerCannotBeNull();
}
public void RaiseUpdated(UpdateArgs<TS, TT> data) => Updated?.Invoke(data);
}
}