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Timer.cs
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// ***************************************************************************
// This is free and unencumbered software released into the public domain.
//
// Anyone is free to copy, modify, publish, use, compile, sell, or
// distribute this software, either in source code form or as a compiled
// binary, for any purpose, commercial or non-commercial, and by any
// means.
//
// In jurisdictions that recognize copyright laws, the author or authors
// of this software dedicate any and all copyright interest in the
// software to the public domain. We make this dedication for the benefit
// of the public at large and to the detriment of our heirs and
// successors. We intend this dedication to be an overt act of
// relinquishment in perpetuity of all present and future rights to this
// software under copyright law.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
// OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
// For more information, please refer to <http://unlicense.org>
// ***************************************************************************
namespace StateMachine
{
public struct Timer<TS>
{
public double Value { get; set; }
public TimeUnit Unit { get; set; }
public double Time { get; set; }
public TS Target { get; set; }
public Timer(TS target, double value, TimeUnit unit)
{
Target = target;
Value = value;
Unit = unit;
Time = 0;
Reset();
}
public void Reset()
{
Time = Value * (long) Unit;
}
/// <summary>
/// Lets the specified time tick away and subtracts it from the Timer.<br />
/// If the timer triggered the time that was left after the Timer triggered is returned.
/// </summary>
/// <param name="timeInMillis">The time to tick away.</param>
/// <returns>Null if the timer didn't trigger, a positive value otherwise.</returns>
public double? Tick(double timeInMillis)
{
Time -= timeInMillis;
if (!(Time <= 0D)) return null;
var d = Time * -1D;
Reset();
return d;
}
}
}