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Transition.cs
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// ***************************************************************************
// This is free and unencumbered software released into the public domain.
//
// Anyone is free to copy, modify, publish, use, compile, sell, or
// distribute this software, either in source code form or as a compiled
// binary, for any purpose, commercial or non-commercial, and by any
// means.
//
// In jurisdictions that recognize copyright laws, the author or authors
// of this software dedicate any and all copyright interest in the
// software to the public domain. We make this dedication for the benefit
// of the public at large and to the detriment of our heirs and
// successors. We intend this dedication to be an overt act of
// relinquishment in perpetuity of all present and future rights to this
// software under copyright law.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
// OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
// For more information, please refer to <http://unlicense.org>
// ***************************************************************************
using System.Collections.Generic;
using System.Collections.ObjectModel;
using StateMachine.Events;
namespace StateMachine
{
public class Transition<TS, TT>
{
private TransitionModel<TS, TT> Model { get; set; }
public TS Target => Model.Target;
public ISet<TT> Triggers => Model.Triggers;
public bool Pop => Model.Pop;
public TS Source
{
get => Model.Source;
set => Model.Source = value;
}
public Transition(TransitionModel<TS, TT> model)
{
Model = model;
}
/// <exception cref="FsmBuilderException">When target is null</exception>
public Transition(Collection<TT> triggers, TS source, TS target)
{
if (target == null) throw FsmBuilderException.TargetStateCannotBeNull();
Model = new TransitionModel<TS, TT>(source, target);
Model.Triggers.UnionWith(triggers);
}
/// <inheritdoc />
/// <summary>
/// Generates a new Transition that will pop from the stack and therefore doesn't need a target.<br />
/// The target will vary depending on the items on the stack.
/// </summary>
/// <param name="triggers">The triggers.</param>
/// <param name="source">The source.</param>
public Transition(Collection<TT> triggers, TS source)
: this(triggers, source, default(TS))
{
Model.Pop = true;
}
/// <inheritdoc />
/// <exception cref="T:StateMachine.FsmBuilderException">When target is null</exception>
public Transition(TT trigger, TS source, TS target)
: this(new Collection<TT> {trigger}, source, target)
{
}
/// <inheritdoc />
/// <summary>
/// Generates a new Transition that will pop from the stack and therefore doesn't need a target.<br />
/// The target will vary depending on the items on the stack.
/// </summary>
/// <param name="trigger">The trigger.</param>
/// <param name="source">The source.</param>
public Transition(TT trigger, TS source)
: this(new Collection<TT> {trigger}, source)
{
}
/// <exception cref="FsmBuilderException">When trigger has been declared before</exception>
public void Add(TT trigger)
{
if (Model.Triggers.Contains(trigger)) throw FsmBuilderException.TriggerAlreadyDeclared(trigger);
Model.Triggers.Add(trigger);
}
public bool Process(State<TS, TT> from, TT input)
=> Model.Triggers.Contains(input) && ConditionsMet(from.Identifier);
public bool ConditionsMet(TS state)
=> Model.Conditions.TrueForAll(x => x(new IfArgs<TS>(state, Model.Target)));
public override string ToString() => $"{Model.Source}-({string.Join(",", Model.Triggers)})->{Model.Target}";
}
}