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Issues list

OpenGL: Enabling MSAA makes render colours brighter bug
#3409 opened Feb 13, 2025 by raddari updated Mar 4, 2025
async update for texture in OpenGL enhancement
#1514 opened Oct 2, 2018 by roy-repo updated Feb 27, 2025
BGFX Shutdown Freezes on Direct3D12 with Intel GPU
#3381 opened Nov 25, 2024 by CDevJoud updated Nov 25, 2024
UniformInfo different between RendererTypes
#2108 opened Apr 14, 2020 by JannesN updated Nov 20, 2024
GL_INVALID_OPERATION when binding VAO when creating own framebuffer
#3361 opened Oct 4, 2024 by mtytel updated Nov 16, 2024
Wrong calculation of DDS texture mipmap sizes
#3375 opened Nov 12, 2024 by d1str4ught updated Nov 12, 2024
A few shutdown & re-init bugs
#3320 opened Jul 5, 2024 by stakira updated Nov 12, 2024
Using OpenGL as the renderer leads to TDR(0x0000116)
#3332 opened Jul 29, 2024 by sqmh666 updated Aug 28, 2024
Metal: example-01-helloworld corrupted render when MSAA is enabled
#3228 opened Dec 20, 2023 by rogual updated Aug 7, 2024
[vulkan] example-07-callback does not work well with a tiling wm.
#3304 opened Jun 5, 2024 by mcourteaux updated Jun 5, 2024
Hitching when uploading large textures bug
#664 opened Jan 24, 2016 by WangHoi updated May 20, 2024
A D3D11 debuglayer warning in 00-helloworld example project.
#3288 opened May 8, 2024 by starcid updated May 8, 2024
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