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OpenGL: Enabling MSAA makes render colours brighter
bug
#3409
opened Feb 13, 2025 by
raddari
updated Mar 4, 2025
async update for texture in OpenGL
enhancement
#1514
opened Oct 2, 2018 by
roy-repo
updated Feb 27, 2025
Genie Generating Incorrect Linker Flags for MacOS and Android Building
#3343
opened Aug 25, 2024 by
GEMISIS
updated Feb 14, 2025
11-fontsdf Drop shadow offset incorrect for certain scroll-values.
bug
#3400
opened Jan 27, 2025 by
mcourteaux
updated Jan 27, 2025
Metal Rendering issues: iOS 16.x blank screen when not running in debugger
#3392
opened Jan 2, 2025 by
NworbLegin
updated Jan 10, 2025
Setting BGFX debug to BGFX_DEBUG_STATS on Init breaks rendering on Vulkan
bug
#3388
opened Dec 27, 2024 by
Sumethh
updated Dec 27, 2024
GlContext::createSwapChain fails when g_platformData.context != nullptr
#3386
opened Dec 13, 2024 by
AdamBalazsVay
updated Dec 13, 2024
Regression iOS18 in Chrome and Safari which broke all offscreen rendering
#3352
opened Sep 11, 2024 by
issam3105
updated Dec 3, 2024
BGFX Shutdown Freezes on Direct3D12 with Intel GPU
#3381
opened Nov 25, 2024 by
CDevJoud
updated Nov 25, 2024
UniformInfo different between RendererTypes
#2108
opened Apr 14, 2020 by
JannesN
updated Nov 20, 2024
Vulkan on Android: the frame isn't updating (ONLY THE FIRST FRAME IS RENDERED)
#3242
opened Jan 23, 2024 by
MohammedKHC
updated Nov 18, 2024
GL_INVALID_OPERATION when binding VAO when creating own framebuffer
#3361
opened Oct 4, 2024 by
mtytel
updated Nov 16, 2024
Wrong calculation of DDS texture mipmap sizes
#3375
opened Nov 12, 2024 by
d1str4ught
updated Nov 12, 2024
xx-splat - 3D Gaussian Splatting for Real-Time Radiance Field Rendering
help needed
#3171
opened Sep 12, 2023 by
bkaradzic
updated Sep 4, 2024
Using OpenGL as the renderer leads to TDR(0x0000116)
#3332
opened Jul 29, 2024 by
sqmh666
updated Aug 28, 2024
Metal: example-01-helloworld corrupted render when MSAA is enabled
#3228
opened Dec 20, 2023 by
rogual
updated Aug 7, 2024
[Android]The same fragment code has a significant precision difference when executed on iOS and Android.
#3329
opened Jul 27, 2024 by
BobliiExp
updated Aug 1, 2024
OpenGL shaders with derivatives cause fatal errors (using shader profiles higher than 1.0)
#3085
opened Apr 18, 2023 by
EvilTrev
updated Jun 22, 2024
Example 08-update: Non 1x1 texel block size ImageFormats get copied incorrectly from buffer to image in Vulkan.
#3311
opened Jun 14, 2024 by
mcourteaux
updated Jun 14, 2024
[vulkan] example-07-callback does not work well with a tiling wm.
#3304
opened Jun 5, 2024 by
mcourteaux
updated Jun 5, 2024
bgfx:blit on texture arrays does not handle layers past the first one consistently
bug
#3301
opened Jun 2, 2024 by
vbousquet
updated Jun 2, 2024
Vulkan Backend - incorrect mipmap generation for cubemap frame buffers.
bug
#3236
opened Jan 1, 2024 by
volcoma
updated May 9, 2024
A D3D11 debuglayer warning in 00-helloworld example project.
#3288
opened May 8, 2024 by
starcid
updated May 8, 2024
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