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NotSerializableObject.cs
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#region License
// Copyright (c) 2013 Coding Adventures
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
#endregion
using System.Collections;
using System.Collections.Generic;
namespace BridgeVs.UnitTest.Model
{
public interface INotSerializable
{
}
public class AClass : INotSerializable
{
}
public enum Enum1
{
A, B, C
}
public struct RandomStruct
{
public bool Check;
public Hashtable Map { get; set; }
}
public class NotSerializableObject
{
public Enum1 Prop1 { get; set; }
public int Int { get; set; }
public Dictionary<string, RandomStruct> Dictionary { get; set; }
public INotSerializable NotSerializable { get; set; }
public NotSerializableObject()
{
var r = new RandomStruct { Check = true, Map = new Hashtable { { 123312, new List<int> { 1, 2, 2, 3 } } } };
Prop1 = Enum1.B;
Int = 123321;
Dictionary = new Dictionary<string, RandomStruct>
{
{"1",r }
};
NotSerializable = new AClass();
}
}
}