-
-
Notifications
You must be signed in to change notification settings - Fork 401
/
Copy pathBoblightClientConnection.h
147 lines (120 loc) · 3.4 KB
/
BoblightClientConnection.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
#pragma once
// Qt includes
#include <QByteArray>
#include <QTcpSocket>
#include <QLocale>
#include <QString>
// utils includes
#include <utils/Logger.h>
#include <utils/ColorRgb.h>
/// Whether to parse floats with an eye on performance
#define FAST_FLOAT_PARSE
class ImageProcessor;
class Hyperion;
///
/// The Connection object created by \a BoblightServer when a new connection is established
///
class BoblightClientConnection : public QObject
{
Q_OBJECT
public:
///
/// Constructor
/// @param socket The Socket object for this connection
/// @param hyperion The Hyperion server
///
BoblightClientConnection(Hyperion* hyperion, QTcpSocket * socket, int priority);
///
/// Destructor
///
~BoblightClientConnection() override;
///
/// Get the Boblight client's IP-address
///
/// @returns IP-address as QString
///
QString getClientAddress() { return _clientAddress; }
signals:
///
/// Signal which is emitted when the connection is being closed
/// @param connection This connection object
///
void connectionClosed(BoblightClientConnection * connection);
private slots:
///
/// Slot called when new data has arrived
///
void readData();
///
/// Slot called when this connection is being closed
///
void socketClosed();
private:
///
/// Handle an incoming boblight message
///
/// @param message the incoming message as string
///
void handleMessage(const QString &message);
///
/// Send a message to the connected client
///
/// @param message The boblight message to send
///
void sendMessage(const QByteArray &message);
///
/// Send a lights message the to connected client
///
void sendLightMessage();
///
/// Interpret the float value "0.0" to "1.0" of the QString byte values 0 .. 255
///
/// @param s the string to parse
/// @param ok whether the result is ok
/// @return the parsed byte value in range 0 to 255, or 0
///
uint8_t parseByte(const QString& s, bool *ok = nullptr) const;
///
/// Parse the given QString as unsigned int value.
///
/// @param s the string to parse
/// @param ok whether the result is ok
/// @return the parsed unsigned int value
///
unsigned parseUInt(const QString& s, bool *ok = nullptr) const;
///
/// Parse the given QString as float value, e.g. the 16-bit (wide char) QString "1" shall represent 1, "0.5" is 0.5 and so on.
///
/// @param s the string to parse
/// @param ok whether the result is ok
/// @return the parsed float value, or 0
///
float parseFloat(const QString& s, bool *ok = nullptr) const;
///
/// Read an incoming boblight message as QString
///
/// @param data the char data buffer of the incoming message
/// @param size the length of the buffer buffer
/// @returns the incoming boblight message as QString
///
QString readMessage(const char *data, const size_t size) const;
private:
/// Locale used for parsing floating point values
QLocale _locale;
/// The TCP-Socket that is connected tot the boblight-client
QTcpSocket * _socket;
/// The processor for translating images to led-values
ImageProcessor * _imageProcessor;
/// Link to Hyperion for writing led-values to a priority channel
Hyperion * _hyperion;
/// The buffer used for reading data from the socket
QByteArray _receiveBuffer;
/// The priority used by this connection
int _priority;
/// The latest led color data
std::vector<ColorRgb> _ledColors;
/// logger instance
Logger * _log;
/// address of client
QString _clientAddress;
};