Stream and decode Protocol Buffer arrays without memory issues. While other libraries need the entire message in memory, this one processes array elements directly from the source stream - making it perfect for large datasets.
- 💾 Memory Efficient: No need to load entire message in memory
- 🌊 Streaming: Process array elements directly from source (file, network, etc.)
- 🎯 Specialized: Built for messages with a repeated field (array)
- âš¡ Scalable: Works with arrays of any size, memory usage stays constant
npm install protobuf-array-stream
First, you need to load your Protocol Buffer definitions. The library exposes these methods directly from protobufjs for convenience:
import { RepeatedFieldStream } from "protobuf-array-stream";
import { createReadStream } from "fs";
// 1. Load from a .proto file (async)
const root1 = await RepeatedFieldStream.loadRootFromFile(
"path/to/messages.proto",
);
// 2. Load from a .proto file (sync)
const root2 = RepeatedFieldStream.loadRootFromFileSync(
"path/to/messages.proto",
);
// 3. Load from a proto definition string
const root3 = RepeatedFieldStream.loadRootFromSource(`
syntax = "proto3";
message NumberList {
repeated int32 numbers = 1;
}
`);
// 4. Load from JSON schema
const root4 = RepeatedFieldStream.loadRootFromJSON({
nested: {
NumberList: {
fields: {
numbers: {
id: 1,
rule: "repeated",
type: "int32",
},
},
},
},
});
You're building an anti-cheat system for your massively multiplayer game. Players are generating TONS of data:
syntax = "proto3";
message GameLog {
repeated PlayerAction actions = 1;
}
message PlayerAction {
int64 timestamp = 1;
string player_id = 2;
string action = 3;
Position position = 4;
}
message Position {
float x = 1;
float y = 2;
float z = 3;
}
Process large game session logs efficiently:
const sessionStream = createReadStream("game_session.bin");
const decodeStream = new RepeatedFieldStream({
root,
messageName: "GameLog",
});
const analyzeStream = new Transform({
objectMode: true,
transform(action, _, callback) {
const { timestamp, playerId, action: move, position } = action;
if (move === "shoot" && position.y > 500) {
console.log(
`Detected: ${playerId} at height ${position.y} on ${new Date(timestamp.toNumber())}`,
);
}
callback(null, action);
},
});
sessionStream.pipe(decodeStream).pipe(analyzeStream);
The stream emits errors in these cases:
- Message type not found in proto definitions
- Message has no fields or multiple fields
- Field is not a repeated field
- Invalid protobuf encoding in input
decodeStream.on("error", (error) => {
console.error(`${error.name} - ${error.message}`);
});
Creates a new transform stream for processing Protocol Buffer repeated fields.
root
: Root namespace from protobufjs containing message definitionsmessageName
: Name of the message type to decode
Asynchronously loads Protocol Buffer definitions from a .proto file.
path
: Path to the .proto file- Returns: Promise that resolves to the root namespace
Synchronously loads Protocol Buffer definitions from a .proto file.
path
: Path to the .proto file- Returns: Root namespace
Loads Protocol Buffer definitions from a string containing proto definitions.
source
: String containing the proto definitions- Returns: Root namespace
Loads Protocol Buffer definitions from a JSON object.
json
: JSON object containing the proto definitions- Returns: Root namespace
- Node.js >= 16.0.0
- Protocol Buffer messages must contain exactly one repeated field
MIT License - see the LICENSE file for details