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Copy pathGame Routes.cpp
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Game Routes.cpp
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/** Which of the favors of your Lord will you deny ? **/
#include<bits/stdc++.h>
using namespace std;
#define LL long long
#define PII pair<int,int>
#define PLL pair<LL,LL>
#define F first
#define S second
#define ALL(x) (x).begin(), (x).end()
#define READ freopen("alu.txt", "r", stdin)
#define WRITE freopen("vorta.txt", "w", stdout)
#ifndef ONLINE_JUDGE
#define DBG(x) cout << __LINE__ << " says: " << #x << " = " << (x) << endl
#else
#define DBG(x)
#define endl "\n"
#endif
template<class T1, class T2>
ostream &operator <<(ostream &os, pair<T1,T2>&p);
template <class T>
ostream &operator <<(ostream &os, vector<T>&v);
template <class T>
ostream &operator <<(ostream &os, set<T>&v);
inline void optimizeIO()
{
ios_base::sync_with_stdio(false);
cin.tie(NULL);
}
const int nmax = 2e5+7;
const LL INF = 1e15;
const LL mod = 1e9+7;
LL add(LL a,LL b)
{
return (a+b)%mod;
}
struct Graph
{
int n;
bool dir;
vector<vector<PII>>adj;
vector<LL>dp;
/// for topsort
vector<int>stk;
vector<bool>vis;
vector<int>in;
Graph(int n,bool dir)
{
this->n = n;
this->dir = dir;
int len = n+1;
adj = vector<vector<PII>>(len);
dp = vector<LL>(len,0);
vis = vector<bool>(len,false);
in = vector<int>(len,0);
}
void add_edge(int u,int v,int c)
{
adj[u].push_back({v,c});
in[v]++;
if(!dir) adj[v].push_back({u,c}) , in[u]++;
}
/// topsort
void dfs(int u)
{
vis[u]=true;
for(auto next:adj[u])
{
int v = next.F;
if(!vis[v])
dfs(v);
}
stk.push_back(u);
}
void relax_in_topological_order()
{
dfs(1);
dp[1] = 1;
while(!stk.empty())
{
int u = stk.back();
stk.pop_back();
for(auto x:adj[u])
{
int v = x.F;
// DBG(v);
dp[v] = add(dp[v],dp[u]);
}
}
cout<<dp[n]<<endl;
DBG(dp[n]);
}
};
void solveTC()
{
int n,m;
cin>>n>>m;
Graph g(n,true);
for(int i=0; i<m; i++)
{
int a,b,c = -1;
cin>>a>>b;
g.add_edge(a,b,c);
}
g.relax_in_topological_order();
}
int32_t main()
{
optimizeIO();
int tc = 1;
// cin>>tc;
while(tc--)
{
solveTC();
}
return 0;
}
/**
**/
template<class T1, class T2>
ostream &operator <<(ostream &os, pair<T1,T2>&p)
{
os<<"{"<<p.first<<", "<<p.second<<"} ";
return os;
}
template <class T>
ostream &operator <<(ostream &os, vector<T>&v)
{
os<<"[ ";
for(T i:v)
{
os<<i<<" " ;
}
os<<" ]";
return os;
}
template <class T>
ostream &operator <<(ostream &os, set<T>&v)
{
os<<"[ ";
for(T i:v)
{
os<<i<<" ";
}
os<<" ]";
return os;
}