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style.rs
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use iced::{
button, checkbox, container, progress_bar, radio, rule, scrollable, slider, text_input, toggler,
};
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Theme {
Dark,
Light,
}
impl Theme {
pub const ALL: [Theme; 2] = [Theme::Light, Theme::Dark];
}
impl Default for Theme {
fn default() -> Theme {
Theme::Dark
}
}
impl<'a> From<Theme> for Box<dyn container::StyleSheet + 'a> {
fn from(theme: Theme) -> Self {
match theme {
Theme::Light => Default::default(),
Theme::Dark => dark::Container.into(),
}
}
}
impl<'a> From<Theme> for Box<dyn radio::StyleSheet + 'a> {
fn from(theme: Theme) -> Self {
match theme {
Theme::Light => Default::default(),
Theme::Dark => dark::Radio.into(),
}
}
}
impl<'a> From<Theme> for Box<dyn text_input::StyleSheet + 'a> {
fn from(theme: Theme) -> Self {
match theme {
Theme::Light => Default::default(),
Theme::Dark => dark::TextInput.into(),
}
}
}
impl<'a> From<Theme> for Box<dyn button::StyleSheet + 'a> {
fn from(theme: Theme) -> Self {
match theme {
Theme::Light => light::Button.into(),
Theme::Dark => dark::Button.into(),
}
}
}
impl<'a> From<Theme> for Box<dyn scrollable::StyleSheet + 'a> {
fn from(theme: Theme) -> Self {
match theme {
Theme::Light => Default::default(),
Theme::Dark => dark::Scrollable.into(),
}
}
}
impl<'a> From<Theme> for Box<dyn slider::StyleSheet + 'a> {
fn from(theme: Theme) -> Self {
match theme {
Theme::Light => Default::default(),
Theme::Dark => dark::Slider.into(),
}
}
}
impl From<Theme> for Box<dyn progress_bar::StyleSheet> {
fn from(theme: Theme) -> Self {
match theme {
Theme::Light => Default::default(),
Theme::Dark => dark::ProgressBar.into(),
}
}
}
impl<'a> From<Theme> for Box<dyn checkbox::StyleSheet + 'a> {
fn from(theme: Theme) -> Self {
match theme {
Theme::Light => Default::default(),
Theme::Dark => dark::Checkbox.into(),
}
}
}
impl From<Theme> for Box<dyn toggler::StyleSheet> {
fn from(theme: Theme) -> Self {
match theme {
Theme::Light => Default::default(),
Theme::Dark => dark::Toggler.into(),
}
}
}
impl From<Theme> for Box<dyn rule::StyleSheet> {
fn from(theme: Theme) -> Self {
match theme {
Theme::Light => Default::default(),
Theme::Dark => dark::Rule.into(),
}
}
}
mod light {
use iced::{button, Color, Vector};
pub struct Button;
impl button::StyleSheet for Button {
fn active(&self) -> button::Style {
button::Style {
background: Color::from_rgb(0.11, 0.42, 0.87).into(),
border_radius: 3.0,
shadow_offset: Vector::new(1.0, 1.0),
text_color: Color::from_rgb8(0xEE, 0xEE, 0xEE),
..button::Style::default()
}
}
fn hovered(&self) -> button::Style {
button::Style {
text_color: Color::WHITE,
shadow_offset: Vector::new(1.0, 2.0),
..self.active()
}
}
}
}
mod dark {
use iced::{
button, checkbox, container, progress_bar, radio, rule, scrollable, slider, text_input,
toggler, Color,
};
const SURFACE: Color = Color::from_rgb(
0x40 as f32 / 255.0,
0x44 as f32 / 255.0,
0x4B as f32 / 255.0,
);
const ACCENT: Color = Color::from_rgb(
0x6F as f32 / 255.0,
0xFF as f32 / 255.0,
0xE9 as f32 / 255.0,
);
const ACTIVE: Color = Color::from_rgb(
0x72 as f32 / 255.0,
0x89 as f32 / 255.0,
0xDA as f32 / 255.0,
);
const HOVERED: Color = Color::from_rgb(
0x67 as f32 / 255.0,
0x7B as f32 / 255.0,
0xC4 as f32 / 255.0,
);
pub struct Container;
impl container::StyleSheet for Container {
fn style(&self) -> container::Style {
container::Style {
background: Color::from_rgb8(0x36, 0x39, 0x3F).into(),
text_color: Color::WHITE.into(),
..container::Style::default()
}
}
}
pub struct Radio;
impl radio::StyleSheet for Radio {
fn active(&self) -> radio::Style {
radio::Style {
background: SURFACE.into(),
dot_color: ACTIVE,
border_width: 1.0,
border_color: ACTIVE,
text_color: None,
}
}
fn hovered(&self) -> radio::Style {
radio::Style {
background: Color { a: 0.5, ..SURFACE }.into(),
..self.active()
}
}
}
pub struct TextInput;
impl text_input::StyleSheet for TextInput {
fn active(&self) -> text_input::Style {
text_input::Style {
background: SURFACE.into(),
border_radius: 2.0,
border_width: 0.0,
border_color: Color::TRANSPARENT,
}
}
fn focused(&self) -> text_input::Style {
text_input::Style {
border_width: 1.0,
border_color: ACCENT,
..self.active()
}
}
fn hovered(&self) -> text_input::Style {
text_input::Style {
border_width: 1.0,
border_color: Color { a: 0.3, ..ACCENT },
..self.focused()
}
}
fn placeholder_color(&self) -> Color {
Color::from_rgb(0.4, 0.4, 0.4)
}
fn value_color(&self) -> Color {
Color::WHITE
}
fn selection_color(&self) -> Color {
ACTIVE
}
}
pub struct Button;
impl button::StyleSheet for Button {
fn active(&self) -> button::Style {
button::Style {
background: ACTIVE.into(),
border_radius: 3.0,
text_color: Color::WHITE,
..button::Style::default()
}
}
fn hovered(&self) -> button::Style {
button::Style {
background: HOVERED.into(),
text_color: Color::WHITE,
..self.active()
}
}
fn pressed(&self) -> button::Style {
button::Style {
border_width: 1.0,
border_color: Color::WHITE,
..self.hovered()
}
}
}
pub struct Scrollable;
impl scrollable::StyleSheet for Scrollable {
fn active(&self) -> scrollable::Scrollbar {
scrollable::Scrollbar {
background: SURFACE.into(),
border_radius: 2.0,
border_width: 0.0,
border_color: Color::TRANSPARENT,
scroller: scrollable::Scroller {
color: ACTIVE,
border_radius: 2.0,
border_width: 0.0,
border_color: Color::TRANSPARENT,
},
}
}
fn hovered(&self) -> scrollable::Scrollbar {
let active = self.active();
scrollable::Scrollbar {
background: Color { a: 0.5, ..SURFACE }.into(),
scroller: scrollable::Scroller {
color: HOVERED,
..active.scroller
},
..active
}
}
fn dragging(&self) -> scrollable::Scrollbar {
let hovered = self.hovered();
scrollable::Scrollbar {
scroller: scrollable::Scroller {
color: Color::from_rgb(0.85, 0.85, 0.85),
..hovered.scroller
},
..hovered
}
}
}
pub struct Slider;
impl slider::StyleSheet for Slider {
fn active(&self) -> slider::Style {
slider::Style {
rail_colors: (ACTIVE, Color { a: 0.1, ..ACTIVE }),
handle: slider::Handle {
shape: slider::HandleShape::Circle { radius: 9.0 },
color: ACTIVE,
border_width: 0.0,
border_color: Color::TRANSPARENT,
},
}
}
fn hovered(&self) -> slider::Style {
let active = self.active();
slider::Style {
handle: slider::Handle {
color: HOVERED,
..active.handle
},
..active
}
}
fn dragging(&self) -> slider::Style {
let active = self.active();
slider::Style {
handle: slider::Handle {
color: Color::from_rgb(0.85, 0.85, 0.85),
..active.handle
},
..active
}
}
}
pub struct ProgressBar;
impl progress_bar::StyleSheet for ProgressBar {
fn style(&self) -> progress_bar::Style {
progress_bar::Style {
background: SURFACE.into(),
bar: ACTIVE.into(),
border_radius: 10.0,
}
}
}
pub struct Checkbox;
impl checkbox::StyleSheet for Checkbox {
fn active(&self, is_checked: bool) -> checkbox::Style {
checkbox::Style {
background: if is_checked { ACTIVE } else { SURFACE }.into(),
checkmark_color: Color::WHITE,
border_radius: 2.0,
border_width: 1.0,
border_color: ACTIVE,
text_color: None,
}
}
fn hovered(&self, is_checked: bool) -> checkbox::Style {
checkbox::Style {
background: Color {
a: 0.8,
..if is_checked { ACTIVE } else { SURFACE }
}
.into(),
..self.active(is_checked)
}
}
}
pub struct Toggler;
impl toggler::StyleSheet for Toggler {
fn active(&self, is_active: bool) -> toggler::Style {
toggler::Style {
background: if is_active { ACTIVE } else { SURFACE },
background_border: None,
foreground: if is_active { Color::WHITE } else { ACTIVE },
foreground_border: None,
}
}
fn hovered(&self, is_active: bool) -> toggler::Style {
toggler::Style {
background: if is_active { ACTIVE } else { SURFACE },
background_border: None,
foreground: if is_active {
Color {
a: 0.5,
..Color::WHITE
}
} else {
Color { a: 0.5, ..ACTIVE }
},
foreground_border: None,
}
}
}
pub struct Rule;
impl rule::StyleSheet for Rule {
fn style(&self) -> rule::Style {
rule::Style {
color: SURFACE,
width: 2,
radius: 1.0,
fill_mode: rule::FillMode::Padded(15),
}
}
}
}