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hello_fluid_sim.rs
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use std::{thread, time};
const BUFFER_SIZE: usize = 80;
const GRAY_SCALE_TABLE_SIZE: usize = 10;
const GRAY_SCALE_TABLE: [char; GRAY_SCALE_TABLE_SIZE] =
[' ', '.', ':', '-', '=', '+', '*', '#', '%', '@'];
pub fn update_wave(time_interval: f32, x: &mut f32, speed: &mut f32) {
*x += time_interval * (*speed);
// Boundary reflection
if *x > 1.0 {
*speed *= -1.0;
*x = 1.0 + time_interval * (*speed);
} else if *x < 0.0 {
*speed *= -1.0;
*x = time_interval * (*speed);
}
}
pub fn accumulate_wave_to_height_field(
x: f32,
wave_length: f32,
max_height: f32,
height_field: &mut [f32; BUFFER_SIZE],
) {
let quarter_wave_length: f32 = 0.25 * wave_length;
let start: i32 = ((x - quarter_wave_length) * (BUFFER_SIZE as f32)) as i32;
let end: i32 = ((x + quarter_wave_length) * (BUFFER_SIZE as f32)) as i32;
for i in start..end {
let i = if i < 0 {
-i - 1
} else if i >= BUFFER_SIZE as i32 {
2 * BUFFER_SIZE as i32 - i - 1
} else {
i
};
let distance: f32 = ((i as f32 + 0.5) / BUFFER_SIZE as f32 - x).abs();
let height: f32 = max_height
* 0.5
* ((distance * std::f32::consts::PI / quarter_wave_length)
.min(std::f32::consts::PI)
.cos()
+ 1.0);
height_field[i as usize] += height;
}
}
pub fn draw(height_field: &[f32; BUFFER_SIZE]) {
let mut buffer: [char; BUFFER_SIZE] = [' '; BUFFER_SIZE];
// Convert height field to grayscale
for i in 0..BUFFER_SIZE {
let height: f32 = height_field[i];
let table_index: usize = ((GRAY_SCALE_TABLE_SIZE as f32 * height).floor() as usize)
.min(GRAY_SCALE_TABLE_SIZE - 1);
buffer[i] = GRAY_SCALE_TABLE[table_index];
}
// Clear old prints
print!("\r");
// Draw new buffer
for val in buffer.iter() {
print!("{}", val);
}
}
fn main() {
let wave_length_x: f32 = 0.8;
let wave_length_y: f32 = 1.2;
let max_height_x: f32 = 0.5;
let max_height_y: f32 = 0.4;
let mut x: f32 = 0.0;
let mut y: f32 = 1.0;
let mut speed_x: f32 = 1.0;
let mut speed_y: f32 = -0.5;
let fps: i32 = 100;
let time_interval: f32 = 1.0 / fps as f32;
let mut height_field: [f32; BUFFER_SIZE] = [0.0; BUFFER_SIZE];
for _i in 0..1000 {
// March through time
update_wave(time_interval, &mut x, &mut speed_x);
update_wave(time_interval, &mut y, &mut speed_y);
// Clear height field
for height in height_field.iter_mut() {
*height = 0.0;
}
// Accumulate waves for each center point
accumulate_wave_to_height_field(x, wave_length_x, max_height_x, &mut height_field);
accumulate_wave_to_height_field(y, wave_length_y, max_height_y, &mut height_field);
// Draw height field
draw(&height_field);
// Wait
thread::sleep(time::Duration::from_millis((1000 / fps) as u64));
}
println!();
}