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There are different conventions, this transform works OK with Diligent applications. |
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After replace my own skybox render code with Diligent's
EnvMapRenderer
,I found that the Sky is up-side down.
Looking at
ShaderUtilities.fxh
, i found:It seems that the origin is bottom-left, not the widely used top-left UV origin.
And the sample
Tutorial27_PostProcessing
, flip Y-axis, before sample the environment map.Weird, is it doing this for compatibility with some OpenGL cubemap generation code?
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