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animate.c
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/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% %
% %
% %
% AAA N N IIIII M M AAA TTTTT EEEEE %
% A A NN N I MM MM A A T E %
% AAAAA N N N I M M M AAAAA T EEE %
% A A N NN I M M A A T E %
% A A N N IIIII M M A A T EEEEE %
% %
% %
% Interactively Animate an Image Sequence. %
% %
% Software Design %
% Cristy %
% July 1992 %
% %
% %
% Copyright 1999 ImageMagick Studio LLC, a non-profit organization %
% dedicated to making software imaging solutions freely available. %
% %
% You may not use this file except in compliance with the License. You may %
% obtain a copy of the License at %
% %
% https://imagemagick.org/script/license.php %
% %
% Unless required by applicable law or agreed to in writing, software %
% distributed under the License is distributed on an "AS IS" BASIS, %
% WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. %
% See the License for the specific language governing permissions and %
% limitations under the License. %
% %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% Animate displays a sequence of images in the MIFF format on any
% workstation display running an X server. Animate first determines the
% hardware capabilities of the workstation. If the number of unique
% colors in an image is less than or equal to the number the workstation
% can support, the image is displayed in an X window. Otherwise the
% number of colors in the image is first reduced to match the color
% resolution of the workstation before it is displayed.
%
% This means that a continuous-tone 24 bits-per-pixel image can display on a
% 8 bit pseudo-color device or monochrome device. In most instances the
% reduced color image closely resembles the original. Alternatively, a
% monochrome or pseudo-color image can display on a continuous-tone 24
% bits-per-pixel device.
%
%
*/
#include "wand/studio.h"
#include "wand/MagickWand.h"
/*
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% %
% %
% %
% M a i n %
% %
% %
% %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
%
*/
static int AnimateMain(int argc,char **argv)
{
ExceptionInfo
*exception;
ImageInfo
*image_info;
MagickBooleanType
status;
MagickCoreGenesis(*argv,MagickTrue);
MagickWandGenesis();
exception=AcquireExceptionInfo();
image_info=AcquireImageInfo();
status=MagickCommandGenesis(image_info,AnimateImageCommand,argc,argv,
(char **) NULL,exception);
image_info=DestroyImageInfo(image_info);
exception=DestroyExceptionInfo(exception);
MagickWandTerminus();
MagickCoreTerminus();
return(status != MagickFalse ? 0 : 1);
}
#if !defined(MAGICKCORE_WINDOWS_SUPPORT) || defined(__CYGWIN__)
int main(int argc,char **argv)
{
return(AnimateMain(argc,argv));
}
#else
static LONG WINAPI NTUncaughtException(EXCEPTION_POINTERS *info)
{
magick_unreferenced(info);
AsynchronousResourceComponentTerminus();
return(EXCEPTION_CONTINUE_SEARCH);
}
int wmain(int argc,wchar_t *argv[])
{
char
**utf8;
int
i,
status;
SetUnhandledExceptionFilter(NTUncaughtException);
SetConsoleOutputCP(CP_UTF8);
utf8=NTArgvToUTF8(argc,argv);
status=AnimateMain(argc,utf8);
for (i=0; i < argc; i++)
utf8[i]=DestroyString(utf8[i]);
utf8=(char **) RelinquishMagickMemory(utf8);
return(status);
}
#endif