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Fixed an issue causing auto-quantization to not work on structs that …

karrarrahimpushed 1 commit to master • ae33b26…702cd85 • 
yesterday

Fixed an issue with the new prefab system causing a `Server sent bad …

karrarrahimpushed 1 commit to master • 714bf80…ae33b26 • 
yesterday

Fixed not being able to set NetworkObject.InterestGroup to null.

karrarrahimpushed 1 commit to master • 348c7e3…714bf80 • 
3 days ago

Fixed an issue with Sandbox.SimulatedLossOut causing it not to affe…

karrarrahimpushed 1 commit to master • 97b1c16…348c7e3 • 
3 days ago

Fixed an issue with Sandbox. NetworkInstantiate<T> causing a stack …

karrarrahimpushed 1 commit to master • 6cf8ce2…97b1c16 • 
3 days ago

Fixed a small issue with the previous commit.

karrarrahimpushed 1 commit to master • 95f7c87…6cf8ce2 • 
4 days ago

Fixed an issue where nested network objects of persistent objects get…

karrarrahimpushed 1 commit to master • fe49b7d…95f7c87 • 
4 days ago

Fixed an issue with persistent network prefabs.

karrarrahimpushed 1 commit to master • ce6f980…fe49b7d • 
4 days ago

Changed Prefab Fetch Mode to Auto Get Prefabs.

karrarrahimpushed 2 commits to master • 5f7b4b3…ce6f980 • 
5 days ago

Rewritten the network prefab runtime and editor systems from scratch.…

karrarrahimpushed 2 commits to experimental1 • f4e4cf0…8db164b • 
7 days ago

Fixed an issue causing the client not to send redundant inputs.

karrarrahimpushed 1 commit to master • c5cd828…5f7b4b3 • 
7 days ago

Updated images in README.md.

karrarrahimpushed 1 commit to master • c260e82…c5cd828 • 
14 days ago

Updated images in README.md.

karrarrahimpushed 1 commit to master • 78f267d…c260e82 • 
14 days ago

Updated images in README.md.

karrarrahimpushed 1 commit to master • a22ca6c…78f267d • 
14 days ago

Updated AddressableSceneOperation to fit the previous change.

karrarrahimpushed 1 commit to master • b389271…a22ca6c • 
15 days ago

Changed NetworkSceneHandler.LoadBuildSceneAsync and `NetworkSceneHa…

karrarrahimpushed 1 commit to master • 530b283…b389271 • 
15 days ago

Moved Netick menu to Tools.

karrarrahimpushed 1 commit to master • 1254734…530b283 • 
16 days ago

Added support for custom scene handling, in addition to an addressabl…

karrarrahimpushed 1 commit to master • 63cca32…1254734 • 
16 days ago

Made a small change to PlayerSpawner in how the spawn position is c…

karrarrahimpushed 1 commit to master • 335722f…63cca32 • 
26 days ago

Changed OnPlayerDisconnected/OnClientDisconnected to invoke after…

karrarrahimpushed 1 commit to master • bd4da8e…335722f • 
26 days ago

Moved PlayerSpawner to Netick.Samples namespace.

karrarrahimpushed 1 commit to master • bc0517e…bd4da8e • 
26 days ago

Removed a testing log.

karrarrahimpushed 1 commit to master • 9fc8a08…bc0517e • 
27 days ago

Changed shutdown behaviour to despawn pending destroyed objects when …

karrarrahimpushed 1 commit to master • 7a4dc14…9fc8a08 • 
27 days ago

Added PlayerSpawner, a helper script for quick prototyping, used to…

karrarrahimpushed 1 commit to master • f84f804…7a4dc14 • 
27 days ago

Fixed an issue with calculating LagCompHit.Normal/`LagCompHit2D.Nor…

karrarrahimpushed 1 commit to master • d194d7b…f84f804 • 
27 days ago

Fixed an issue with calculating normal vector of LagCompHit/`LagCom…

karrarrahimpushed 1 commit to master • 3d9b5af…d194d7b • 
28 days ago

Changed NetworkBehaviour.StateSize to be virtual.

karrarrahimpushed 1 commit to master • 034d6a4…3d9b5af • 
on Feb 24

Changed CopyStateTo, SetStateFrom, and ClearState methods of `N…

karrarrahimpushed 1 commit to master • e04e300…034d6a4 • 
on Feb 23

Fixed an issue where the client resets Sandbox.AuthoritativeTick be…

karrarrahimpushed 1 commit to master • bd561b4…e04e300 • 
on Feb 22

Fixed an issue with HitShape.Raycast always returning false.

karrarrahimpushed 1 commit to master • 27ec31a…bd561b4 • 
on Feb 21