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Copy pathgrowing lines.py
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growing lines.py
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import pygame
import pmma
import time
import random
pygame.init()
pmma.init()
now_time = 0
display = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
clock = pygame.time.Clock()
seed = random.randint(0, 1000000)
max_lifetime = 0
class Line:
def __init__(self, x_pos):
global max_lifetime
self.x_noise = pmma.Perlin(seed=seed)
self.y_noise = pmma.Perlin(seed=seed)
self._x_pos = x_pos
self.point = [x_pos, display.get_height() // 2]
self.lifetime = random.randint(10, 30)
max_lifetime = max(max_lifetime, self.lifetime)
color = pmma.ColorConverter()
self.color = color.generate_random_color()
def render(self):
pygame.draw.circle(display, self.color, self.point, 5 * (1-(now_time / self.lifetime)))
self.point[0] += self.x_noise.generate_2D_perlin_noise(self._x_pos / 2000, now_time / 10, new_range=[-2, 2])
self.point[1] += self.y_noise.generate_2D_perlin_noise(self._x_pos / 2000, -now_time / 10, new_range=[-2, 2])
lines = []
for x in range(0, display.get_width(), 10):
lines.append(Line(x))
s = time.perf_counter()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
pmma.quit()
quit()
#display.fill((0, 0, 0))
if now_time > max_lifetime:
seed = random.randint(0, 1000000)
max_lifetime = 0
now_time = 0
s = time.perf_counter()
display.fill((0, 0, 0))
lines = []
for x in range(0, display.get_width(), 10):
lines.append(Line(x))
for line in lines:
line.render()
pygame.display.update()
clock.tick(60)
now_time = time.perf_counter() - s