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Copy pathlinear 2 with fade.py
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linear 2 with fade.py
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import pmma
import time
import pygame
display = pmma.Display()
display.create(1920, 1080, fullscreen=True)
events = pmma.Events(display)
seed = pmma.Perlin()
start = time.perf_counter()
now_time = 0
while True:
window_x, window_y = display.get_size()
window_size = (window_x, window_y)
Surface = pygame.Surface(window_size).convert()
Surface.fill((0, 0, 0))
Surface.set_colorkey((0, 0, 0))
Surface2 = pygame.Surface(window_size)
Surface2.fill((0, 0, 0))
events.handle()
center = display.get_center()
color = [seed.generate_2D_perlin_noise(0, now_time/10, new_range=[0, 255]), seed.generate_2D_perlin_noise(0, -now_time/10, new_range=[0, 255]), seed.generate_2D_perlin_noise(now_time/10, 0, new_range=[0, 255])]
line_points = []
for x in range(center[0], 0, -1):
y_displacement = seed.generate_2D_perlin_noise(x/100, now_time/10, new_range=[-center[1], center[1]])
line_points.append((x, center[1]+y_displacement))
pygame.draw.lines(Surface, color, False, line_points)
line_points = []
for x in range(center[0], display.get_width()):
y_displacement = seed.generate_2D_perlin_noise(x/100, now_time/10, new_range=[-center[1], center[1]])
line_points.append((x, center[1]+y_displacement))
pygame.draw.lines(Surface, color, False, line_points)
Surface2.set_alpha(1) # 10
display.blit(Surface2, (0, 0))
display.blit(Surface, (0, 0))
display.refresh(60)
now_time = time.perf_counter() - start