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Dropdown.lua
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---@meta Ravenscript
---*Unity Type*
---
---[RS Docs](http://ravenfieldgame.com/ravenscript/api/Dropdown.html)
---@class Dropdown: Base
---@field alphaFadeSpeed float
---**Const**
---@field animator Animator
---@field captionImage Image
---@field captionText Text
---**Const**
---@field gameObject GameObject
---@field image Image
---@field interactable bool
---@field itemImage Image
---@field itemText Text
---**Const**
---@field transform Transform
---@field value int
---**Const**
---
---Callback: void callback()
---@field onPointerClick ScriptEvent
---**Const**
---
---Callback: void callback()
---@field onPointerDown ScriptEvent
---**Const**
---
---Callback: void callback()
---@field onPointerEnter ScriptEvent
---**Const**
---
---Callback: void callback()
---@field onPointerExit ScriptEvent
---**Const**
---
---Callback: void callback()
---@field onPointerUp ScriptEvent
---**Const**
---Callback: callback(int value?)
---@field onValueChanged ScriptEvent
---**Const**
---@field allSelectableCount int
Dropdown = {
---@param options string[]
AddOptions = function(options) end,
ClearOptions = function() end,
Hide = function() end,
---@return bool
IsActive = function() end,
---@return bool
IsDestroyed = function() end,
---@return bool
IsInteractable = function() end,
RefreshShownValue = function() end,
Select = function() end,
---@param input int
SetValueWithoutNotify = function(input) end,
Show = function() end,
}